Previous Topics No previous topics. | | Subsequent Topics 1/31/2004 John Kirk: Legendary Quest Core Mechanic I'm working on modifying the core mechanic for Legendary Quest to streamline play a bit for 8th edition LQ. Mike Holmes has made some excellent suggestions on the LQ design… In Indie Game Design Participants: John Kirk.
6/3/2004 John Kirk: Royalties I was recently contacted by a startup company that is interested in developing a video game based on my game Legendary Quest. They are wanting to use the spells, classes,… In Publishing Participants: John Kirk, jdagna, ryand, Valamir.
9/28/2005 John Kirk: RPG Design Patterns Being an engineer by training and a software developer by trade, I have often thought that the tools of the software industry could apply to role-playing game design. In fact,… In RPG Theory Participants: John Kirk, contracycle, pfischer, J. Tuomas Harviainen, Jack Aidley, Tobias, Bankuei, Artanis, xenopulse, nikola, rrr, Blankshield, gsoylent, Adam Dray, Marco, Paul Czege, tj333, Bill_White, Kynn, resistor, Montola, Rob Carriere, 1of3, ffilz, Sydney Freedberg, matthijs, demiurgeastaroth, oreso, cj.23, RenjiKage, oliof, Kesher, Shimeran, M. J. Young, clehrich.
10/1/2005 John Kirk: RPG Design Patterns License I recently started a thread here soliciting feedback on a book I am writing: “Design Patterns of Successful Role-Playing Games”, which you can download in a rough draft form from… In Publishing Participants: John Kirk, resistor.
10/1/2005 John Kirk: Is Alignment an Anti-pattern? I recently started a thread here soliciting feedback on a book I am writing: “Design Patterns of Successful Role-Playing Games”, which you can download in a rough draft form from… In RPG Theory Participants: John Kirk, 1of3, Artanis, resistor, Bankuei, Jasper Polane, Adam Dray, Arturo G., Shreyas Sampat, c, SicaVolate, Blankshield, Sydney Freedberg, Kintara, M. J. Young, Mike Holmes, Shimeran, brightstar, alejandro.
12/3/2005 John Kirk: AOE Analysis Paul recently asked me to perform an analysis of Acts of Evil from a design patterns perspective. If you are unfamiliar with design patterns, a discussion of using them for… In Acts of Evil Playtest Board Participants: John Kirk, Victor Gijsbers, Paul Czege.
4/20/2006 John Kirk: [Gnostigmata] Playtesters Wanted Gnostigmata, is a blend of "The Matrix", "Stigmata", and "The Da Vinci Code". It is a competitive GM-less role-playing game that focuses on the ancient conflict between Gnostic and Catholic… In Connections Participants: John Kirk, Paul Czege.
4/27/2006 John Kirk: [Gnostigmata] Using RPG Design Patterns In my recent call for playtesters, Paul Czege asked me how I went about designing Gnostigmata:
Hey John,
I started writing the game as an… In First Thoughts Participants: John Kirk, Bryan Hansel, r_donato.
5/2/2006 John Kirk: [Gnostigmata] The Gospel of Michael You can download the current version of Gnostigmata from here
The Social Aspects of our first play-test
The players were: Bill Boucher, Kim Boucher, Ralph Buttner, John Kirk, Melissa Kirk,… In Actual Play Participants: John Kirk, drnuncheon.
5/12/2006 John Kirk: [Gnostigmata] Contest Tree works [b]Session 2[/b]
The second play-test of Gnostigmata used Beta 3.0 that you can download from [url=http://legendaryquest.com/books/Gnostb3.zip]here[/url]. You can read an Actual Play account of the first play-test session [url=http://www.indie-rpgs.com/forum/index.php?topic=19692.0]here[/url]. The… In Playtesting Participants: John Kirk.
5/16/2006 John Kirk: [Gnostigmata] Jumping to the Action [b]Session 3[/b]
The third play-test of Gnostigmata used Beta 4.0 that you can download from [url=http://legendaryquest.com/books/Gnostb4.zip]here[/url]. You can read an Actual Play account of the first play-test session [url=http://www.indie-rpgs.com/forum/index.php?topic=19692.0]here[/url] and… In Playtesting Participants: John Kirk, Paul Czege.
6/10/2006 John Kirk: [Gnostigmata] Plots and Sub-Plots [b]Sessions 4 & 5[/b]
I’m combining play-test sessions 4 & 5 of Gnostigmata into a single posting, because the big news is pretty much the same for both sessions. Session… In Playtesting Participants: John Kirk.
6/16/2006 John Kirk: [Cranium Rats] RPG Design Pattern Analysis A few weeks ago, Guy Shalev asked me to perform an analysis of his role-playing game Cranium Rats. This posting is a result of that effort.
In performing a detailed… In First Thoughts Participants: John Kirk, Filip Luszczyk, Thunder_God, dindenver.
9/16/2007 John Kirk: [soacs] Skimpy RPG
In this thread, migo issued a challenge:
Make a character sheet for a new system, that anyone familiar with RPG conventions could pick it up, write… In Endeavor Participants: John Kirk, Vulpinoid, Filip Luszczyk.
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