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8/14/2003 Eric Kimball: Multiplicative vs Additive damage
Well the combat system of our little color game is broken. The whole vitality bar thing is far to complicated for the relatively simple game. So we are redoing it…
In Indie Game Design
Participants: Eric Kimball, Mike Holmes, Lxndr, Thomas Tamblyn, Jeph, chikoppi, M. J. Young.


7/26/2003 Eric Kimball: Custom T-shirts
I was wondering what people thought the best place to get limited run custom t-shirts made. I know cafepress.com does this, but all the hoops the make you jump through…
In Publishing
Participants: Eric Kimball, Clay.


7/2/2003 Eric Kimball: Color based RPG (feedback requested)
My group has just finish work on a RPG that uses colors instead of numbers to define characters. In a nutshell each color is associated with a stat Red: Vigor,…
In Indie Game Design
Participants: Eric Kimball, Mike Holmes, Jared A. Sorensen, taalyn, Thomas Tamblyn, simon_hibbs, permacultureguerilla.


4/4/2003 Eric Kimball: Mental combat
Has any game ever dealt with arguments and social relations in the same way most rpg deal with combat? What I mean when you are trying to persuade some one…
In RPG Theory
Participants: Eric Kimball, Brian Leybourne, simon_hibbs, Ron Edwards, talysman, M. J. Young, Mike Holmes, Harlequin.


3/19/2003 Eric Kimball: Book randomization
This is a question I have had for a while regarding methods of generating a binary success or failure. In most game dice are used for the random mechanics and…
In RPG Theory
Participants: Eric Kimball, Paganini, talysman, Enoch, Jonathan Walton, Yasha, M. J. Young, Jack Spencer Jr, Johannes, JMendes, Mike Holmes, Ron Edwards, cruciel, Stuart DJ Purdie.


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