Previous Topics No previous topics. | | Subsequent Topics 11/29/2003 Silmenume: Creative Agenda and behavioral disconnects I think one of the reasons the people have a hard time grappling with the idea of a creative agenda is that CA is the expression of desire unexamined.
What… In GNS Model Discussion Participants: Silmenume, Harlequin, M. J. Young, Ron Edwards, b_bankhead, Mike Holmes, Tim C Koppang.
12/21/2003 Silmenume: Shared Imagined Space and Imagination - Split I broke this off from the Why we (I?) roleplay - especially in the Simulationist mode to deal with the topic of the Shared Imagined Space that had arisen. I… In GNS Model Discussion Participants: Silmenume, Jack Spencer Jr, John Kim, lumpley, Alan, Ron Edwards, M. J. Young.
12/30/2003 Silmenume: Goals expressed and emergent Goals. Wow! Things sure got interesting in a New York second. All these threads and posts on Meaning, which has been something that has been near and dear to my heart… In GNS Model Discussion Participants: Silmenume, The GM, Marhault, M. J. Young, Tiki Joe.
1/24/2004 Silmenume: Thoughts on why details are so important to Sim players The need for detail in a Sim game is equivalent to someone constantly touching and touching some lost treasure that was lost and found. The act of “touching”, represented in… In GNS Model Discussion Participants: Silmenume, Ron Edwards, John Kim, MachMoth, M. J. Young, Gordon C. Landis, contracycle, Walt Freitag.
1/24/2004 Silmenume: Why G and N modes are easier for new players to grasp onto In an earlier thread What is the Dream? the idea was raised that players tend to fall into Gamist or Narrativist play more “easily” than Simulationist play. I… In GNS Model Discussion Participants: Silmenume, Ron Edwards, Umberhulk, Paganini, C. Edwards.
1/30/2004 Silmenume: The Narrativist Essay is Published!!! Head off to the Articles link and read, read, read! In GNS Model Discussion Participants: Silmenume, Mark Johnson, Ian Charvill, Ron Edwards.
1/31/2004 Silmenume: A huge difficulty in Sim I think one of the great difficulties of Sim, especially where character (persona) exploration is involved is in the difficult mastery of personas. I know my phrasing is wonky, but… In GNS Model Discussion Participants: Silmenume, Ian Charvill, Ron Edwards, contracycle.
2/7/2004 Silmenume: Lost the ability to auto log in - help! I know this is more my issue than the Forge's, but perhaps someone could help me nonetheless.
About 3 days ago I lost the ability to automatically log into the… In Site Discussion Participants: Silmenume, Shreyas Sampat, Brian Leybourne, Jack Aidley.
2/17/2004 Silmenume: zplay - liberating Sim and embarrassing Exploration! [quote="Ron Edwards"]What I guess I don't understand is why you consider zilchplay to have been lumped with Simulationist play. Given your definition (and especially your clarification to Emily above), it… In GNS Model Discussion Participants: Silmenume, Ron Edwards, Walt Freitag, Valamir, Mike Holmes, cruciel, M. J. Young, clehrich.
2/25/2004 Silmenume: Theme is not Black and White [quote="Ron Edwards"][i]Two [/i]implicit outcomes, Jay? Sounds a little arbitrarily limited to me. I list four in Sorcerer, and that's because I'm considering only one of many, many possible qualifying variables.… In GNS Model Discussion Participants: Silmenume, Ron Edwards, Valamir, pete_darby, Bankuei, cruciel, Blankshield, Mike Holmes.
3/19/2004 Silmenume: Player action/reaction to Situation key to CA I’ve been doing some musing lately (hears various groans) and I am not sure how to focus them all into coherent whole. Thus this post will be more of a… In GNS Model Discussion Participants: Silmenume, Rob Carriere, Ron Edwards, Valamir, M. J. Young.
4/8/2004 Silmenume: The Limiting Action of Sim is Character In an earlier thread, Player action/reaction to Situation key to CA, I had discussed that CA can only be measured and seen in operation in the address of Situation; everything… In GNS Model Discussion Participants: Silmenume, Caldis, RDU Neil, Vishanti, M. J. Young.
5/11/2004 Silmenume: What is the metagame goal of Sim? Roleplay is about us, the players, making decisions. In Gamism its what Challenges are to be met and then addressed in what fashion. In Narrativism it’s what Premises are to… In GNS Model Discussion Participants: Silmenume, Ian Charvill, Mike Holmes, Sean, Emily Care, Caldis, M. J. Young, Jonathan Walton, Jack Spencer Jr, contracycle, Ron Edwards.
5/22/2004 Silmenume: Senoria, Learning and Goals I broke this off from a post on my earlier thread What is the metagame goal of Sim? It is a legitimate topic though way off from where I was… In GNS Model Discussion Participants: Silmenume, montag, M. J. Young, Ron Edwards.
5/23/2004 Silmenume: Trying to define S, like G/N, by its relationsip to conflict A look at what constitutes a Creative Agenda as defined.
Looking at the models of Gamism and Narrativism we see they are described as processes. Gamism is described as the… In GNS Model Discussion Participants: Silmenume, Eero Tuovinen, talysman, M. J. Young, Ron Edwards, Rob Carriere, tiago.rodrigues, Alan, Caldis, Balbinus, Mike Holmes.
6/11/2004 Silmenume: I have a question OK - so everyone must be getting tired about me going on and on about conflict/situation - but here we go again.
Basically put, the way in which a Gamist… In GNS Model Discussion Participants: Silmenume, Alan, Ron Edwards, MarktheAnimator, timfire, M. J. Young, Mark D. Eddy, Walt Freitag.
7/14/2004 Silmenume: Looong post on Sim definition By amazing and wonderful dumb luck I ran across Chris’ (clehrich) thread Not Lectures on Theory . His ideas on Structure, Ritual, and most importantly “Risk” fill in some gaping… In GNS Model Discussion Participants: Silmenume, Ron Edwards, M. J. Young, Ben Lehman, beingfrank, Wormwood, Bill C. Cook, ErrathofKosh, contracycle, Mike Holmes, Valamir, Marco, Caldis, Tim C Koppang, clehrich.
7/18/2004 Silmenume: Implications on use role of mechaics in Sim I don’t know how to ease into this so –
While in Gamism and Narrativism mechanics are ideally employed to allow for effective addressing, mechanics in Sim is a subset… In GNS Model Discussion Participants: Silmenume.
8/28/2004 Silmenume: Fudging rumination - This is mostly an open rumination but -
As Fudging as it has commonly employed refers to Fortune mechanics - is there any milage to be had viewing fudging as… In GNS Model Discussion Participants: Silmenume, Jaik, Sean, Alan, Ron Edwards.
8/31/2004 Silmenume: Point of clarification regarding Illusionism Point of clarification regarding Illusionism (a style of play with Covert Force) -
I had read in the last couple of days that when Illusionism was in Force that the… In GNS Model Discussion Participants: Silmenume, Marco, Ron Edwards, M. J. Young, lumpley.
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