Previous Topics No previous topics. | | Subsequent Topics 11/4/2003 Bevan: Metagame and the GNS It seems to me that something that the Narrativist and the Gamist have in common over the Simulationist is a preference to metagame. The Simulationist's main goal is to directly… In GNS Model Discussion Participants: Bevan, jdagna, Ian Charvill, Ben Lehman, Mike Holmes.
11/4/2003 Bevan: Spirit magic I have a definite preference for magic in roleplaying games revolving around the summoning and mastery of various spirits (demons, ghosts, angels, etc.) as seen in games such as Sorcerer,… In Indie Game Design Participants: Bevan, Mark Thomas, Mike Holmes, gabby2600, roleplyr4ever, greyorm, matthijs, gobi, HOT, M. J. Young, Minx, Harlequin, Ron Edwards, Aman the Rejected.
11/4/2003 Bevan: Twin Peaks Sorcerer NOTE: This contains a lot of spoilers concerning the Twin Peaks TV show. I have been warned.
As a TV show filled with subtle demons, strange rituals, and hidden secrets,… In Adept Press Participants: Bevan, Ron Edwards, joshua neff, Mike Holmes, fahdiz.
11/6/2003 Bevan: Using luck and Karma One of the central ideas behind the mechanics for Spiritus Mundi is that it can be used both as a normal table-top rpg and as a live-action rpg (larp). Because… In Indie Game Design Participants: Bevan, Andrew Martin, Jack Aidley, Dev, gabby2600.
9/22/2006 Bevan: Magique Noire: a game of gothic narrativism Hello, everyone,
For the last couple of weeks, I've been bouncing a rpg idea around my head, and it's developed enough that I'm now interested in bouncing it off the… In First Thoughts Participants: Bevan, Tim Alexander, TroyLovesRPG, baron samedi.
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