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11/6/2003 Chris Barrett: A dice mechanic to swarm on and pick apart.
I like mechanics that allow for very remote possibilities but exploding dice don't do it for me. I want to do one toss and be done. This system uses a…
In Indie Game Design
Participants: Chris Barrett, Walt Freitag, Andrew Martin.


11/7/2003 Chris Barrett: Can you help the Skill System for Triquetra?
[b]Summary:[/b] Individual Skills are graded 1-3. They are organized as a group of inter-connected tech trees. If you've seen the tech trees for the PC Civilization games, that's what it…
In Indie Game Design
Participants: Chris Barrett, Jack Aidley, Simon W, Marco, gabby2600, Andrew Martin.


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