Previous Topics 7/31/2003 Steve Dustin: Madness Dossier So, I've been mulling over in my mind the next campaign I'm gonna run, and I've finally settled on running The Madness Dossier out of the back of GURPS Horror.… In Adept Press Participants: Steve Dustin, Ron Edwards, Mike Holmes, Rob MacDougall, Christopher Weeks.
3/16/2003 Steve Dustin: octaNe: From Shangri-LA to Lost Vegas in 3.4 seconds So we played octaNe last night. I have two words to say.
Kick. Ass.
Ok, I few more words than that.
Prep
My prep was burning this disk. All the… In Actual Play Participants: Steve Dustin, Jared A. Sorensen, Ben Morgan.
3/3/2003 Steve Dustin: octaNe soundtrack So I'm preparing my octaNe soundtrack for my octaNe game in a couple of weeks. I'm taking the Rule of Rock'n'Roll very seriously. Anyway, I've got it all worked up… In Memento-Mori Theatricks Participants: Steve Dustin, Jared A. Sorensen, quozl, Valamir, Mike Holmes, clehrich, Rob MacDougall, Ron Edwards, Matt Snyder.
2/25/2003 Steve Dustin: Playing Games Drunk or
Tri-Stat: Ken Hite's Black Rome
or
How Sorceror Ruined 90% of RPGs For Me
So my new litmus test for RPGs is "Can I play this game drunk, and… In Actual Play Participants: Steve Dustin, Ron Edwards, Clay, Marco.
12/11/2002 Steve Dustin: First Sorceror Game Finally getting around to it. After giving some friends a choice on different games, I'm running a one-shot Sorceror game on Friday (note: if this should go in the Adept… In Actual Play Participants: Steve Dustin, Ron Edwards, Mike Holmes, b_bankhead, jrients.
11/27/2002 Steve Dustin: CREATURE FEATURE: Powers of play in a shared-GM game Creature Feature is a shared-GM monster movie RPG I talked about in this thread: http://www.indie-rpgs.com/forum/viewtopic.php?t=4138
Some conversations got me thinking about "defining" the metagame capabilities of players in terms of… In Indie Game Design Participants: Steve Dustin, RobMuadib, Mike Holmes.
11/19/2002 Steve Dustin: Converting GNS --> Exploration Model Crapzilla.
Just when I found I've got something worthwhile to say, Ron closes the terminology thread. Oh well, lets hope its not too much of a faux paus to post… In GNS Model Discussion Participants: Steve Dustin, Ron Edwards, Emily Care.
11/9/2002 Steve Dustin: Creature Feature Initial Playtest Although I haven't completed writing the playtest version of Creature Feature yet, I got the first taste of how it might play (and made some changes already) just recently. A… In Actual Play Participants: Steve Dustin.
11/5/2002 Steve Dustin: CREATURE FEATURE: GM-less Monster Movie Roleplaying I'm currently writing up a playtest version of a game idea I got from watching a bunch of 1940's Mummy movies around Halloween. It got me thinking -- watching monster… In Indie Game Design Participants: Steve Dustin, Matt, ethan_greer, Mike Holmes, jrients, talysman, Jonathan Walton.
9/27/2002 Steve Dustin: Combat mechanic I'm not sure how this idea plays out, but I thought I'd see if people could poke holes in it.
I'm trying to get away from an initiative-you hit-I hit… In RPG Theory Participants: Steve Dustin, Christoffer Lernö, M. J. Young, Jeremy Cole.
7/9/2002 Steve Dustin: Why simulationism? I've been off and on these boards for a while, generally watching from a distance. I've been thinking about my current RPG experiences, and in that context think I might… In GNS Model Discussion Participants: Steve Dustin, Ron Edwards, Clinton R. Nixon, Mike Holmes, Walt Freitag, Le Joueur, contracycle, Paganini, Matt Snyder, amiel.
4/4/2002 Steve Dustin: Lost Pangea roleplaying game Ok, I've been tinkering with prehistoric 'lost world' game in my head for awhile, and thought I'd unveil what I've got. Instead of one long post, I'm gonna break it… In Indie Game Design Participants: Steve Dustin, Valamir, contracycle.
3/28/2002 Steve Dustin: Players, players, I can't stand it anymore Everyone knows what a GM does. And everyone knows who the Players are (everyone but the GM). But then everyone also knows the GM is a player. But stopping to… In RPG Theory Participants: Steve Dustin, Zak Arntson, Ron Edwards, Blake Hutchins, Walt Freitag, Brian Hose, Seth L. Blumberg.
3/21/2002 Steve Dustin: The Pool for Pulp I'd don't know if this fits under Random Order Creations forum or here, so I'm gonna stuff it here.
Finally played the Pool last night, and had a blast. I'm… In Actual Play Participants: Steve Dustin, Michael Bowman.
3/14/2002 Steve Dustin: Tribe Creation I'm working on a game (ok, I said I was working on different stuff, but this one I'm set on, I promise) set in an ER Burroughs-influenced prehistoric setting, with… In Indie Game Design Participants: Steve Dustin, hardcoremoose, Laurel, Valamir, jrs, Ben Morgan.
2/26/2002 Steve Dustin: Narrativist scenario-scene system Thought I'd run this through the collective brain trust here, to see if it's worth a reaction. It's the barebones of a system idea I'm working on now, that is… In Indie Game Design Participants: Steve Dustin.
2/20/2002 Steve Dustin: Kitchen-sink setting::premise-good/bad/needs work? Thought I'd shoot this game setting/premise by this forum to see what the reaction is. It's not even remotely original and borrows liberally from several sources, but (I'm hoping) it's… In Indie Game Design Participants: Steve Dustin, Mike Holmes, J B Bell.
2/16/2002 Steve Dustin: Scenario Mechanics I've got a half-baked idea I thought I'd run through this forum. It's not a game, only the kernel of a game. I'm not sure what to do with it,… In Indie Game Design Participants: Steve Dustin, Mike Holmes, Mithras, Ron Edwards, Paul Czege.
2/14/2002 Steve Dustin: Narritivist vs. Simulationist:Situation Let's see if I got this straight. Having read the essay various times and read these threads I'm understanding Narritivism and Simulationism for Situation as so:
Narritivism: focus on story/theme… In GNS Model Discussion Participants: Steve Dustin, Ron Edwards, Clinton R. Nixon, contracycle, Mike Holmes, jburneko.
2/13/2002 Steve Dustin: In-and-Out of the Box I've been lurking on these boards for about a week, and have decided to jump in. I don't think I'm quite up-to-speed on the jargon that gets thrown about here… In RPG Theory Participants: Steve Dustin, Clinton R. Nixon, Ron Edwards, Mike Holmes, contracycle, Emily Care.
<< more previous topics | | Subsequent Topics 1/9/2004 Steve Dustin: Madness Dossier one sheet Thought I'd share the one-sheet I'm taking to my next gaming session to hook my players into a Sorcerer game. Any thoughts, tips would rock.
David Icke's line of… In Adept Press Participants: Steve Dustin, Valamir, Mike Holmes, Ron Edwards.
8/29/2004 Steve Dustin: A Little Confused... I just downloaded and read the Nine Worlds playtest copy, and the revised character sheet.
Is playtesting finished? Is the game complete? Are you selling it now?
And if not… In Chimera Creative Participants: Steve Dustin, Matt Snyder, Ron Edwards.
9/29/2008 Steve Dustin: Sorcerer and Mecha My play group is become interested in the gonzo setting of Cthulhutech, where you play mecha pilots vs Lovecraftian horrors (and, um, their mecha). One aspect of the setting involves… In Adept Press Participants: Steve Dustin, Greymorn.
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