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From Day One


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1/12/2004 MachMoth: Shattered Spirits
Hey, everyone miss me? Well, of course not. Anyways, I'm back from holidays, and dropping my latest project on ya'll, Shattered Spirits (No not the movie about the boozer). Players…
In Indie Game Design
Participants: MachMoth, Mike Holmes, Andrew Martin, Ben Morgan, Harlequin.


12/18/2003 MachMoth: Personal Embarressment and Self Deprecation at it's best.
Well, being as I'm getting close to actually releasing a beta worthy game, fate decided to slap me one. In a routine search of some old hard disks, I found…
In Indie Game Design
Participants: MachMoth, xiombarg.


12/14/2003 MachMoth: "What You're Given," or "Gamism on the Fly
When I DM a round of pure-gamist D&D, I've noticed three major types of character development, planned, extemporaneous, and on-the-fly. For example, many of the players sit down, and plan…
In GNS Model Discussion
Participants: MachMoth, Noon.


12/9/2003 MachMoth: TROS: Tanks, Guns, and Giant Robots.
Split from TROS mechanic (split): http://www.indie-rpgs.com/viewtopic.php?t=8950 Yeah, I get off track way too easily. Anyways, everyone's talkin' about making TROS in space, and I was wondering how capable it would…
In The Riddle of Steel
Participants: MachMoth, LordSmerf, Wolfen, Caz, Draigh, Krammer, Ingenious, Harlequin, Mechavomit, Melkor.


12/4/2003 MachMoth: Two, two games in one!!!
In my early days of RPG, I quickly became trained in the art of never letting the party split. It was believed, at the time, that attempting to juggle multiple…
In RPG Theory
Participants: MachMoth, Noon, gobi, C. Edwards, Trevis Martin, jdagna, contracycle, Paganini, Ron Edwards, M. J. Young, Ben Morgan, LordSmerf.


11/18/2003 MachMoth: Narration D20 - First Run
I mentioned this concept sometime ago. I wanted to take a group of people that had only played D&D, and expand their horizons a bit. And so, they agreed to…
In Actual Play
Participants: MachMoth, Mike Holmes, Andrew Norris.


11/3/2003 MachMoth: Saeculum Adstructum - A shameless plug in the making.
Boy, oh how many places has my direction with this one. What started as an old D&D campaign, has turned into something that has little, or no relation to that…
In Indie Game Design
Participants: MachMoth, Mike Holmes.


10/30/2003 MachMoth: Shared Action Resolution
To be honest, I never put to much thought into shared narration. I like the idea, but most of the people I play with don't. The seperation of character and…
In RPG Theory
Participants: MachMoth, Ben Lehman, LordSmerf.


9/11/2003 MachMoth: Time Paradoxes, just a paradigm?
Well, I decided to go ahead and start work on my Generations Project. I figure my idea is different enough from Pendragon to make it worth my effort. The working…
In RPG Theory
Participants: MachMoth, jdagna, M. J. Young.


9/5/2003 MachMoth: Character Generations (no the other kind)
I was talking about a game I had run, on another forum, and wondered if any formal (I use the term loosely) RPG had been done like it. I originally…
In RPG Theory
Participants: MachMoth, Andrew Martin, contracycle, Tim Alexander, Mike Holmes, Ron Edwards, RaconteurX.


9/4/2003 MachMoth: Metagame & Mechanics
It's my new game. In M&M, you play the part of a person playing a roleplaying game. You gain experience points for actions such as taking advantage of rules, hammy…
In RPG Theory
Participants: MachMoth, Jack Spencer Jr, Andrew Martin, Cemendur, pete_darby, Ron Edwards, mrteapot, Christopher Weeks, Dauntless, John Kim, Halzebier, M. J. Young, Valamir, Marco.


9/1/2003 MachMoth: D20 Donjon... Uh, wait!
I think this topic could have stood up in Actual Play, but I always consider the Theory forum as a catch all. Anyways, my players have shown interest in playing…
In RPG Theory
Participants: MachMoth, Bankuei, jdagna, Dev.


8/20/2003 MachMoth: Working out combat, need some opinions
Greetings All, I've been working on a system over on RPG-Create at Yahoo for a while now, but I've started 4 out of the last 5 threads over there, and…
In Indie Game Design
Participants: MachMoth, Andrew Martin, Tony Irwin, Mike Holmes, cruciel.


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