Subsequent Topics 5/8/2004 Jason Petrasko: [NEW RPG] A Thousand Suns I was just recently thinking about how I would have done exalted, and came up with a nifty game idea. I really would like input on what I have churned… In Indie Game Design Participants: Jason Petrasko, Shreyas Sampat, Spooky Fanboy.
5/29/2004 Jason Petrasko: [The Pool of Fire] I'm Stuck... Ok, so I have set making my variant of the pool. Most of my games features some kind of dramatic devices, and this will be no exception. My title for… In Indie Game Design Participants: Jason Petrasko.
6/6/2004 Jason Petrasko: Heart, Fire, and Grace Over the past say year or so, I've moved away from making RPGs that try and simulate the workings of the world. What seems like years ago I made the… In RPG Theory Participants: Jason Petrasko, timfire.
7/24/2004 Jason Petrasko: Karbon, a 24hr RPG Well its almost tied up. I have <7 hours left to clean it and add a little more color and editing/fixes.
Here it is so far:
http://greyearth.com/24HourRPG/karbon.pdf
In summary:
Karbon… In Indie Game Design Participants: Jason Petrasko, cfc, Dumirik, Simon W, b_bankhead, Demada, John Burdick, Sidhain, Ron Edwards, Sydney Freedberg.
8/31/2004 Jason Petrasko: Kill Aliens for the Federation Given the posts about spinning off Kill Puppies for Satan, here is a link to a game I did a while back: Kill Aliens for the Federation.
It's similar to… In Indie Game Design Participants: Jason Petrasko.
9/11/2004 Jason Petrasko: [Karbon] A New Mechanic Ok, I have decided I would like to move away from the layered system and towards a player-choice centered system. A system where doubt is the real issue. Here is… In Indie Game Design Participants: Jason Petrasko.
12/26/2004 Jason Petrasko: [The Tower of Ice] Gameplay? Well I've got a possibly neat game concept and now I'm stuck somewhat on the 'envision gameplay' part. Here it is:
It is late in the year when the… In Indie Game Design Participants: Jason Petrasko.
1/15/2005 Jason Petrasko: [The Tomb] Questions in the place of Keys I've been on a quest for a system that fits a particular setting for many a moon. This is one incident on that journey I thought people might be interested… In Actual Play Participants: Jason Petrasko.
1/16/2005 Jason Petrasko: [Delphian Tides] PDF for feedback Ok, so I'm planning to release Delphian Tides in march. The PDF has not been well edited or gone through rewrites, I'm giving myself a month for that. I've uploaded… In Indie Game Design Participants: Jason Petrasko, TonyLB, Nathan P., Spooky Fanboy.
1/23/2005 Jason Petrasko: Quartet, Designing a system. The more I come to this forum, the more I think I'd like to see how people design their games more than the specifics of them. What goes on in… In Indie Game Design Participants: Jason Petrasko, Icel, timfire.
1/27/2005 Jason Petrasko: [Spheres] A game of journeys using cooperative storytelling I have been thinking about trying to create a small rpg that can mold a game 'experience' in the likes of Dark City, Donnie Darko, etc. A game that works… In Indie Game Design Participants: Jason Petrasko, Tony Irwin, Brendan.
1/31/2005 Jason Petrasko: [Delphian Tides] Clarified Mechanics There seemed to be quite a bit of confusion about the mechanics of Delphian Tides, both here and other places. I'm attempting to clean this all up with better examples,… In Indie Game Design Participants: Jason Petrasko, Spooky Fanboy.
5/1/2005 Jason Petrasko: a new game of Pulp, Stylized Villainy Hi,
I'm working up an RPG that will be based on:
PC's play pulp, stylized villains in an empire that spans the stars.
The basic idea so far is that… In Indie Game Design Participants: Jason Petrasko, BrennaLaRosa, Selene Tan.
5/2/2005 Jason Petrasko: [The Noble Fiends of our Empire] Initial Playtest Well I had the initial playtest of a work in progress which I simply call 'Empire' (shorter :D) last night. The indie rpg post is here: http://www.indie-rpgs.com/viewtopic.php?t=15273
Things I learned:… In Actual Play Participants: Jason Petrasko, Bill_White, Ben Lehman.
5/7/2005 Jason Petrasko: Classifying general classes of goals for conflict resolution Alright, so I've finally made the jump from task based resolution to conflict based resolution. Now I'm trying to classify the types of goals (the intent) of PCs seek out.… In RPG Theory Participants: Jason Petrasko, TonyLB, MatrixGamer, contracycle.
5/16/2005 Jason Petrasko: IRC playtesters for Delphian Tides I'm setting up an IRC playtest of Delphian Tides and I need about three to four players. You can email me, see me in #indierpgs on magicstar, or IM me… In Connections Participants: Jason Petrasko.
5/19/2005 Jason Petrasko: [Delphian Tides] Second Playtest I've released a full 111 page preview edition of Delphian Tides on RPGnow. Since I'd not yet run the sample scenario provided in the book, I printed off a copy… In Actual Play Participants: Jason Petrasko, John Burdick.
2/14/2006 Jason Petrasko: [Battlestar Galactica RPG] A promising firat playtest Here is the reference document/rules for this playtest -> BSG RPG
Situation:
I've been working up a framework that does what I feel an RPG should do, no more and… In Actual Play Participants: Jason Petrasko, nikola.
2/17/2007 Jason Petrasko: [Fabricated] Drinks at the Lunar Cafe
A short Introduction to the game and some nifty art can be found here: Budding Website.
I'll link to PDFs used in play as they come up. The game rules… In Playtesting Participants: Jason Petrasko.
7/16/2011 Jason Petrasko: [Game Chef 2011] Inside The Sidereal Clockworks Ok, so I'm just in brainstorming mode, but I think I have a solid idea forming.
It began before recorded time, when the wise ones grew bored and retired from… In Endeavor: Game Chef 2011 Participants: Jason Petrasko, Wilper, Emily Care, jasonm, Gryffudd.
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