The Forge Reference Project: Browse Threads

 

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From Day One


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2/1/2004 Herr Doktor: Simulationists and Gamists enjoying the same session?
After some discussion our role-playing group came to the realization that according to our own experiences our prefered GNS modes do not match up. Our group consists of six persons,…
In GNS Model Discussion
Participants: Herr Doktor, jdagna, Ron Edwards.


2/1/2004 John Harper: The UniPool -- It's Universalis! It's The Pool! It's both!
I started this thread over in the Random Order Creations forum, but I figure it's just as applicable here. If any Uni folks wanna jump in, here it is: http://www.indie-rpgs.com/viewtopic.php?t=9558…
In Universalis
Participants: John Harper.


2/1/2004 Doctor Xero: For Magic More Like Folklore/Fairytale/Myth Magic
split from Mysterious Magic http://www.indie-rpgs.com/viewtopic.php?t=9404 I apologize for such a long thread, but I'm interested in efforts to apply a more folkloric form of magic to RPGs. However, first a…
In RPG Theory
Participants: Doctor Xero, clehrich, Shreyas Sampat, Christopher Kubasik, AnyaTheBlue, simon_hibbs, John Kirk, Mike Holmes, Peter Nordstrand, contracycle, neelk.


2/1/2004 brigadoon: naked dwarf question
rather than using toughness as a full modifier each round has anyone treated toughness as a variable stat? I was thinking if you have a toughness of 6 and an…
In The Riddle of Steel
Participants: brigadoon, Jaeger, Ingenious, StahlMeister.


1/31/2004 Sindyr: Looking for rpg design irc channel...
Looking for rpg design irc channel to idle in and from time to time engage in rpg design discussion as the occassion warrants and permits... Is there a frequented irc…
In Connections
Participants: Sindyr, Trevis Martin.


1/31/2004 Sindyr: Looking for rpg design irc channel...
Looking for rpg design irc channel to idle in and from time to time engage in rpg design discussion as the occassion warrants and permits... Is there a frequented irc…
In Connections
Participants: Sindyr, Shreyas Sampat.


1/31/2004 Lorenzo Rubbo-Ferraro: Lila: Infinite Scale
Hi all, I’m designing a Mahabharata RPG, Lila, and have most of the system down already. The part I am struggling with is scale (in magic and combat). Any of…
In Indie Game Design
Participants: Lorenzo Rubbo-Ferraro, Jason Petrasko, james_west, Kryyst, Shreyas Sampat, Jonathan Walton, abzu.


1/31/2004 John Kirk: Legendary Quest Core Mechanic
I'm working on modifying the core mechanic for Legendary Quest to streamline play a bit for 8th edition LQ. Mike Holmes has made some excellent suggestions on the LQ design…
In Indie Game Design
Participants: John Kirk.


1/31/2004 Blind Hero: Big Trouble...
I have a quick question on Big. The book reads that you add the demon's Power to the users Stamina for resisting damage but not to attack or defense rolls.…
In Adept Press
Participants: Blind Hero, Ron Edwards.


1/31/2004 Alan: Narrativist Hard Questions
In his essay Narrativism: Story Now, Ron proposes the “hard” questions. Here are my responses: Are you Simulationist-by-habit? … if you'd rather be addressing Premise,…
In GNS Model Discussion
Participants: Alan, james_west, Jack Spencer Jr, Christopher Kubasik, M. J. Young, pete_darby, Ron Edwards.


1/31/2004 Zak Arntson: Historical GURPS and first post-Forge dysfunction
After all but abandoning the RPG scene a year (or more?) ago, I was itching to get back into the play. So when I was invited to join a group…
In Actual Play
Participants: Zak Arntson, J B Bell, clehrich, John Kim, Ron Edwards, LutherBlissett.


1/31/2004 timfire: Are there any TROS players in Chicago I can join?
Hey y'all, I was wondering if there were any TROS players in the Chicago area I could join and play with. I live in the North side near the lake…
In The Riddle of Steel
Participants: timfire, Valamir, MrGeneHa, Bob Goat, Mike Holmes.


1/31/2004 Green: Kathanaksaya: It's Working! (sorry for length)
I am surprised and delighted beyond belief to say the following: Kathanaksaya works beautifully. Up until very recently, I was afraid that the only way it could work was for…
In Actual Play
Participants: Green.


1/31/2004 Ian Charvill: Pastiche in Roleplaying
Ron's clarifications over in The Roots of Sim (Response to Nar Essay) are very important if pastiche is to become part of The Forge lexicon. 1. Non-Narrativist play which produces…
In GNS Model Discussion
Participants: Ian Charvill, Ron Edwards, sirogit, Scourge108, John Kim, clehrich, Jack Spencer Jr, Nick Pagnucco, Jeff Klein.


1/31/2004 Silmenume: A huge difficulty in Sim
I think one of the great difficulties of Sim, especially where character (persona) exploration is involved is in the difficult mastery of personas. I know my phrasing is wonky, but…
In GNS Model Discussion
Participants: Silmenume, Ian Charvill, Ron Edwards, contracycle.


1/31/2004 M. J. Young: Giving Prizes
O.K., this is weird, but I'm asking for ideas/advice. I was registering to run a few games at UberCon, and one of the questions was whether any prizes would be…
In Conventions
Participants: M. J. Young, A.Neill, Michael S. Miller, Christopher Weeks, C. Edwards, james_west, Dregg, Ron Edwards, Valamir, Helvetian.


1/31/2004 james_west: Gamism's hard question
Going back a few pages, I didn't see another thread on this; sorry if I missed it. Here's my answer: I have always been a competitive person, but simultaneously, I…
In GNS Model Discussion
Participants: james_west, Ron Edwards.


1/31/2004 james_west: ... simulationism is less common than I thought.
I've been reading Ron's set of recent essays, and I had a minor epiphany. One of my pet peeves with a lot of different games I've been in over the…
In GNS Model Discussion
Participants: james_west, Valamir, Ron Edwards, coxcomb.


1/31/2004 Blind Hero: A question on Boost and Vitality
It's two questions really. First, on pg 76 Ron says that Vitality provides "defense" against over-Boosting, equal to the Power of Vitality. However, the description for Vitality says that it…
In Adept Press
Participants: Blind Hero, Ron Edwards.


1/30/2004 Holt: Split: Everybody was kung-fu fightin' (was Fist Fighting)
[quote="Jake Norwood"]The punch-overkill is a minor but real glitch in the system *for the way I play.* Some people love it. I'm still trying to figure out how to really,…
In The Riddle of Steel
Participants: Holt, toli, Alan, Jake Norwood.


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Subsequent Topics

2/1/2004 Herr Doktor: Simulationist/Gamist group
After some discussion our role-playing group came to the realization that according to our own experiences our prefered GNS modes do not match up. Our group consists of six persons,…
In Actual Play
Participants: Herr Doktor, Alan, clehrich, Caldis, Ron Edwards, jdagna.


2/1/2004 james_west: more than one trollbabe in a conflict
I can't figure out how more than one trollbabe on the same side of a conflict works; do you run them as parallel conflicts? do they both roll? what happens…
In Adept Press
Participants: james_west, Alan, Ron Edwards.


2/1/2004 clehrich: Confusion about Nar and Story
[quote="Ron, in the Nar essay,"]There cannot be any "the story" during Narrativist play, because to have such a thing (fixed plot [u][b]or pre-agreed theme[/u][/b]) is to remove the whole point:…
In GNS Model Discussion
Participants: clehrich, james_west, Ron Edwards, Paganini, Blankshield, pete_darby.


2/1/2004 Blind Hero: Threat resolution for Sorcerer
So tonight I was running my Highlander Sorcerer game. The major conflict came down between a handful of thugs, a pair of vampire neophytes and a full vampire against a…
In Adept Press
Participants: Blind Hero, Valamir, Ron Edwards, Michael S. Miller, Eric, sirogit.


2/1/2004 Jake Norwood: The *house* is a demon...
We just wrapped up our second session of sorcerer (see this thread for pre-game discussion and set-up), in a story based on the "Training Run" scenario from the Core Rulebook,…
In Adept Press
Participants: Jake Norwood, Ron Edwards.


2/1/2004 anonymouse: Quick(?) probability query:
Abe rolls a D6. (He gets a 4.) Barry has to get a number of successes equal to the result, at a TN of said result. (So Barry needs to…
In RPG Theory
Participants: anonymouse, Brian Leybourne, james_west, M. J. Young, Harlequin.


2/1/2004 Scourge108: The state of RPGs
I'm so glad I found this site. I've been gaming since before people decided it was Satanic way back in the good old cold war days. The creative bug does…
In RPG Theory
Participants: Scourge108, Ron Edwards, contracycle, Loki, james_west, Bob the Fighter, MikesLeftHand, gabby2600.


2/1/2004 Caynreth: How to introduce new players to HeroQuest?
Hi as mentioned in another post I'm going to play my first HQ-game in near future. My fellow players never played HQ or any similar game. Since now they have…
In HeroQuest
Participants: Caynreth, Bankuei, Scripty, RaconteurX, soru, Mike Holmes, Peter Nordstrand.


2/1/2004 Valamir: Riddle of Prydain
On the topic of interesting settings for use with TRoS, I hit upon the idea of a journey to Prydain last night. Seems well suited. Fairly low magic loads of…
In The Riddle of Steel
Participants: Valamir, Paganini, Half-Baked.


2/1/2004 Malechi: Ars Magica for TROS..
Hey there, We've decided to use the Ars Magica rules as converted for TROS as the magic system for our new campaign (See Actual Play post for details if you're…
In The Riddle of Steel
Participants: Malechi, toli, November Kilo, Brian Leybourne, Morfedel.


2/1/2004 Ron Edwards: Learning the interface
Hello, In the excellent comic Finder, specifically the collected story Dream Sequence, one of the characters is utilized by "users" very much in the sense of a video-game construct. Another…
In Actual Play
Participants: Ron Edwards, Malechi, clehrich, james_west, Blake Hutchins, Jake Norwood, Jack Spencer Jr, hanschristianandersen, AnyaTheBlue, Sean, Pyske, contracycle, jrs, Clinton R. Nixon, Christopher, Harlequin, Blankshield, talysman.


2/1/2004 EricAlexander: How can I make my NPC's dumber?
Hey, everyone. I'm trying to come up with some good dumb mistakes for my npc's to make in combat that they can make without being obvious about it. I want…
In The Riddle of Steel
Participants: EricAlexander, Paganini, Bankuei, Wolfen, [MKF]Kapten, Pyske, Mokkurkalfe, Jake Norwood.


2/1/2004 EricAlexander: Fighting with a cloak and sword
One of my players asked if his character could fight with a rapier in one hand and a cloak in the other. I suppose the cloak would be ok at…
In The Riddle of Steel
Participants: EricAlexander, Hereward The Wake, Jake Norwood, Harlequin.


2/1/2004 EricAlexander: Question about wrestling
When two characters are wrestling, and one doesn't want to be, how does that character escape the situation? Or can he at all?
In The Riddle of Steel
Participants: EricAlexander, Jake Norwood.


2/1/2004 Melkor: Of Beasts and Men - Simple Question
Being of the school of thought that there are no stupid questions (only stupid people that ask them)....I was flipping through "Of Beasts and Men" trying to prepare for our…
In The Riddle of Steel
Participants: Melkor, Salamander, Brian Leybourne, Tywin Lannister.


2/2/2004 abzu: Vericon Wrap Up
Vericon was a very interesting con for me. (alliteration/consonance intentional). It was, from what I could tell, a lightly attended "school con". (It actually felt more like a movie set…
In Conventions
Participants: abzu, lumpley, ks13, Clinton R. Nixon, Dev.


2/2/2004 Heraldic Game Design: [LUNA] Conflict Resolution
I've got an idea, but I haven't been able to quite pull it completely together, so I thought I would bounce it off you all and see what happens. When…
In Indie Game Design
Participants: Heraldic Game Design.


2/2/2004 Doctor Xero: sex, drugs, politics, religion, bigotry, childhood pain
Reading Ron Edwards' links to the Famous Five, particularly the discussion on parallels between how gamer culture relates to mainstream and how gay culture relates to mainstream, made me curious.…
In RPG Theory
Participants: Doctor Xero, clehrich, Lorenzo Rubbo-Ferraro, contracycle, jhawkins, Dev, Noon, Christopher Weeks, Ben Lehman, Thuringwaethiel, Bob the Fighter.


2/2/2004 Melkor: Evasion - Partial Evasion question
On P.84 of the rulebook, it states on table 4.4 that a Partial Evasion (TN 7) allows you to take the Initiative in the next Exchange by paying 2 CP…
In The Riddle of Steel
Participants: Melkor, Salamander, Brian Leybourne, Mokkurkalfe, Poleaxe, Ingenious.


2/2/2004 abzu: [Burning Wheel] I failed? No, _I_ failed.
Task failure in the BW system has been brought up here before. It's pretty cut and dried: A player states his intent and then rolls the dice. He either gets…
In Actual Play
Participants: abzu, Negilent, Valamir, Ron Edwards, C. Edwards, Matt Wilson, John Kim, Technocrat13, Zak Arntson, Lxndr, firstagainstthewall, rafial, Howmandu.


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