The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=9584

From Day One


Previous Topics

2/1/2004 Blind Hero: Threat resolution for Sorcerer
So tonight I was running my Highlander Sorcerer game. The major conflict came down between a handful of thugs, a pair of vampire neophytes and a full vampire against a…
In Adept Press
Participants: Blind Hero, Valamir, Ron Edwards, Michael S. Miller, Eric, sirogit.


2/1/2004 clehrich: Confusion about Nar and Story
[quote="Ron, in the Nar essay,"]There cannot be any "the story" during Narrativist play, because to have such a thing (fixed plot [u][b]or pre-agreed theme[/u][/b]) is to remove the whole point:…
In GNS Model Discussion
Participants: clehrich, james_west, Ron Edwards, Paganini, Blankshield, pete_darby.


2/1/2004 james_west: more than one trollbabe in a conflict
I can't figure out how more than one trollbabe on the same side of a conflict works; do you run them as parallel conflicts? do they both roll? what happens…
In Adept Press
Participants: james_west, Alan, Ron Edwards.


2/1/2004 Herr Doktor: Simulationist/Gamist group
After some discussion our role-playing group came to the realization that according to our own experiences our prefered GNS modes do not match up. Our group consists of six persons,…
In Actual Play
Participants: Herr Doktor, Alan, clehrich, Caldis, Ron Edwards, jdagna.


2/1/2004 Malechi: [TROS]Azuraloka - The Land of Avatars (longish..sorry)
Well finally we managed to have what seems to be the first of many promising sessions. After almost reaching homicidal rage for all the cancelled sessions of TROS, Armageddon:2089 etc…
In Actual Play
Participants: Malechi.


2/1/2004 Herr Doktor: Simulationists and Gamists enjoying the same session?
After some discussion our role-playing group came to the realization that according to our own experiences our prefered GNS modes do not match up. Our group consists of six persons,…
In GNS Model Discussion
Participants: Herr Doktor, jdagna, Ron Edwards.


2/1/2004 John Harper: The UniPool -- It's Universalis! It's The Pool! It's both!
I started this thread over in the Random Order Creations forum, but I figure it's just as applicable here. If any Uni folks wanna jump in, here it is: http://www.indie-rpgs.com/viewtopic.php?t=9558…
In Universalis
Participants: John Harper.


2/1/2004 Doctor Xero: For Magic More Like Folklore/Fairytale/Myth Magic
split from Mysterious Magic http://www.indie-rpgs.com/viewtopic.php?t=9404 I apologize for such a long thread, but I'm interested in efforts to apply a more folkloric form of magic to RPGs. However, first a…
In RPG Theory
Participants: Doctor Xero, clehrich, Shreyas Sampat, Christopher Kubasik, AnyaTheBlue, simon_hibbs, John Kirk, Mike Holmes, Peter Nordstrand, contracycle, neelk.


2/1/2004 brigadoon: naked dwarf question
rather than using toughness as a full modifier each round has anyone treated toughness as a variable stat? I was thinking if you have a toughness of 6 and an…
In The Riddle of Steel
Participants: brigadoon, Jaeger, Ingenious, StahlMeister.


1/31/2004 Sindyr: Looking for rpg design irc channel...
Looking for rpg design irc channel to idle in and from time to time engage in rpg design discussion as the occassion warrants and permits... Is there a frequented irc…
In Connections
Participants: Sindyr, Trevis Martin.


1/31/2004 Sindyr: Looking for rpg design irc channel...
Looking for rpg design irc channel to idle in and from time to time engage in rpg design discussion as the occassion warrants and permits... Is there a frequented irc…
In Connections
Participants: Sindyr, Shreyas Sampat.


1/31/2004 Lorenzo Rubbo-Ferraro: Lila: Infinite Scale
Hi all, I’m designing a Mahabharata RPG, Lila, and have most of the system down already. The part I am struggling with is scale (in magic and combat). Any of…
In Indie Game Design
Participants: Lorenzo Rubbo-Ferraro, Jason Petrasko, james_west, Kryyst, Shreyas Sampat, Jonathan Walton, abzu.


1/31/2004 John Kirk: Legendary Quest Core Mechanic
I'm working on modifying the core mechanic for Legendary Quest to streamline play a bit for 8th edition LQ. Mike Holmes has made some excellent suggestions on the LQ design…
In Indie Game Design
Participants: John Kirk.


1/31/2004 Blind Hero: Big Trouble...
I have a quick question on Big. The book reads that you add the demon's Power to the users Stamina for resisting damage but not to attack or defense rolls.…
In Adept Press
Participants: Blind Hero, Ron Edwards.


1/31/2004 Alan: Narrativist Hard Questions
In his essay Narrativism: Story Now, Ron proposes the “hard” questions. Here are my responses: Are you Simulationist-by-habit? … if you'd rather be addressing Premise,…
In GNS Model Discussion
Participants: Alan, james_west, Jack Spencer Jr, Christopher Kubasik, M. J. Young, pete_darby, Ron Edwards.


1/31/2004 Zak Arntson: Historical GURPS and first post-Forge dysfunction
After all but abandoning the RPG scene a year (or more?) ago, I was itching to get back into the play. So when I was invited to join a group…
In Actual Play
Participants: Zak Arntson, J B Bell, clehrich, John Kim, Ron Edwards, LutherBlissett.


1/31/2004 timfire: Are there any TROS players in Chicago I can join?
Hey y'all, I was wondering if there were any TROS players in the Chicago area I could join and play with. I live in the North side near the lake…
In The Riddle of Steel
Participants: timfire, Valamir, MrGeneHa, Bob Goat, Mike Holmes.


1/31/2004 Green: Kathanaksaya: It's Working! (sorry for length)
I am surprised and delighted beyond belief to say the following: Kathanaksaya works beautifully. Up until very recently, I was afraid that the only way it could work was for…
In Actual Play
Participants: Green.


1/31/2004 Ian Charvill: Pastiche in Roleplaying
Ron's clarifications over in The Roots of Sim (Response to Nar Essay) are very important if pastiche is to become part of The Forge lexicon. 1. Non-Narrativist play which produces…
In GNS Model Discussion
Participants: Ian Charvill, Ron Edwards, sirogit, Scourge108, John Kim, clehrich, Jack Spencer Jr, Nick Pagnucco, Jeff Klein.


1/31/2004 Silmenume: A huge difficulty in Sim
I think one of the great difficulties of Sim, especially where character (persona) exploration is involved is in the difficult mastery of personas. I know my phrasing is wonky, but…
In GNS Model Discussion
Participants: Silmenume, Ian Charvill, Ron Edwards, contracycle.


<< more previous topics

 

Subsequent Topics

2/1/2004 anonymouse: Quick(?) probability query:
Abe rolls a D6. (He gets a 4.) Barry has to get a number of successes equal to the result, at a TN of said result. (So Barry needs to…
In RPG Theory
Participants: anonymouse, Brian Leybourne, james_west, M. J. Young, Harlequin.


2/1/2004 Scourge108: The state of RPGs
I'm so glad I found this site. I've been gaming since before people decided it was Satanic way back in the good old cold war days. The creative bug does…
In RPG Theory
Participants: Scourge108, Ron Edwards, contracycle, Loki, james_west, Bob the Fighter, MikesLeftHand, gabby2600.


2/1/2004 Caynreth: How to introduce new players to HeroQuest?
Hi as mentioned in another post I'm going to play my first HQ-game in near future. My fellow players never played HQ or any similar game. Since now they have…
In HeroQuest
Participants: Caynreth, Bankuei, Scripty, RaconteurX, soru, Mike Holmes, Peter Nordstrand.


2/1/2004 Valamir: Riddle of Prydain
On the topic of interesting settings for use with TRoS, I hit upon the idea of a journey to Prydain last night. Seems well suited. Fairly low magic loads of…
In The Riddle of Steel
Participants: Valamir, Paganini, Half-Baked.


2/1/2004 Malechi: Ars Magica for TROS..
Hey there, We've decided to use the Ars Magica rules as converted for TROS as the magic system for our new campaign (See Actual Play post for details if you're…
In The Riddle of Steel
Participants: Malechi, toli, November Kilo, Brian Leybourne, Morfedel.


2/1/2004 Ron Edwards: Learning the interface
Hello, In the excellent comic Finder, specifically the collected story Dream Sequence, one of the characters is utilized by "users" very much in the sense of a video-game construct. Another…
In Actual Play
Participants: Ron Edwards, Malechi, clehrich, james_west, Blake Hutchins, Jake Norwood, Jack Spencer Jr, hanschristianandersen, AnyaTheBlue, Sean, Pyske, contracycle, jrs, Clinton R. Nixon, Christopher, Harlequin, Blankshield, talysman.


2/1/2004 EricAlexander: How can I make my NPC's dumber?
Hey, everyone. I'm trying to come up with some good dumb mistakes for my npc's to make in combat that they can make without being obvious about it. I want…
In The Riddle of Steel
Participants: EricAlexander, Paganini, Bankuei, Wolfen, [MKF]Kapten, Pyske, Mokkurkalfe, Jake Norwood.


2/1/2004 EricAlexander: Fighting with a cloak and sword
One of my players asked if his character could fight with a rapier in one hand and a cloak in the other. I suppose the cloak would be ok at…
In The Riddle of Steel
Participants: EricAlexander, Hereward The Wake, Jake Norwood, Harlequin.


2/1/2004 EricAlexander: Question about wrestling
When two characters are wrestling, and one doesn't want to be, how does that character escape the situation? Or can he at all?
In The Riddle of Steel
Participants: EricAlexander, Jake Norwood.


2/1/2004 Melkor: Of Beasts and Men - Simple Question
Being of the school of thought that there are no stupid questions (only stupid people that ask them)....I was flipping through "Of Beasts and Men" trying to prepare for our…
In The Riddle of Steel
Participants: Melkor, Salamander, Brian Leybourne, Tywin Lannister.


2/2/2004 abzu: Vericon Wrap Up
Vericon was a very interesting con for me. (alliteration/consonance intentional). It was, from what I could tell, a lightly attended "school con". (It actually felt more like a movie set…
In Conventions
Participants: abzu, lumpley, ks13, Clinton R. Nixon, Dev.


2/2/2004 Heraldic Game Design: [LUNA] Conflict Resolution
I've got an idea, but I haven't been able to quite pull it completely together, so I thought I would bounce it off you all and see what happens. When…
In Indie Game Design
Participants: Heraldic Game Design.


2/2/2004 Doctor Xero: sex, drugs, politics, religion, bigotry, childhood pain
Reading Ron Edwards' links to the Famous Five, particularly the discussion on parallels between how gamer culture relates to mainstream and how gay culture relates to mainstream, made me curious.…
In RPG Theory
Participants: Doctor Xero, clehrich, Lorenzo Rubbo-Ferraro, contracycle, jhawkins, Dev, Noon, Christopher Weeks, Ben Lehman, Thuringwaethiel, Bob the Fighter.


2/2/2004 Melkor: Evasion - Partial Evasion question
On P.84 of the rulebook, it states on table 4.4 that a Partial Evasion (TN 7) allows you to take the Initiative in the next Exchange by paying 2 CP…
In The Riddle of Steel
Participants: Melkor, Salamander, Brian Leybourne, Mokkurkalfe, Poleaxe, Ingenious.


2/2/2004 abzu: [Burning Wheel] I failed? No, _I_ failed.
Task failure in the BW system has been brought up here before. It's pretty cut and dried: A player states his intent and then rolls the dice. He either gets…
In Actual Play
Participants: abzu, Negilent, Valamir, Ron Edwards, C. Edwards, Matt Wilson, John Kim, Technocrat13, Zak Arntson, Lxndr, firstagainstthewall, rafial, Howmandu.


2/2/2004 abzu: Frustrated Gamism
I played a game of Risk this weekend with some of my close and dear friends. I know Risk doesn't qualify as an RPG in the terms stated on these…
In Actual Play
Participants: abzu, JamesSterrett, MachMoth, Ron Edwards, Bob McNamee, chadu, Valamir, Doctor Xero, clehrich.


2/2/2004 Kilor Di: [Terrae Novae] Game Mechanics
http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Anything in italics involved the game mechanics. Any thoughts, questions, or suggestions? Specifically, I'd like to know if the magic system works, and…
In Indie Game Design
Participants: Kilor Di, Jasper, Dav.


2/2/2004 bcook1971: Sometimes You Kick . . .
Last session, one of our players jumped up on a stone pedestal as a clawing, biting skeleton came towards him. He proceeded to kick the thing in the head with…
In The Riddle of Steel
Participants: bcook1971, Jake Norwood, sgtnasty, Mokkurkalfe, Wolfen, Brian Leybourne, Lxndr.


2/2/2004 Autocrat: System to Ctiticise - Have fun!
Well, I read the post about posting for responses about rules/games/systems etc., so hopefully this should be about right….. OK, rough synopsis of game system……… so far. Note: This is…
In Indie Game Design
Participants: Autocrat, Andrew Martin, Jasper.


2/2/2004 Matt Snyder: Daedalus winter 2004 PDF online!
The winter issue of Daedalus is now available in PDF format. HTML versions of the articles will follow throughout the week. Forgers will definitely enjoy this issue. It's got a…
In Connections
Participants: Matt Snyder, Shreyas Sampat, pete_darby.


more subsequent topics >>