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From Day One
Previous Topics 11/3/2003 ross_winn: design and resolution In my experience there are three major areas of player satisfaction in game design. Shiny stuff is the flashy art and conceptual pieces people like. Soft stuff is the interpersonal… In RPG Theory Participants: ross_winn, Ron Edwards, Valamir, Marco, M. J. Young, Ben Lehman, Mike Holmes.
9/7/2003 ross_winn: Necronomicon 2004 October 24-26
Crowne Plaza Sabal Park
Tampa, Florida
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Guests of Honor:
Gahan Wilson • Steve Jackson • Ellisa Mitchell In Conventions Participants: ross_winn, JamesDJIII, Ron Edwards, Dr O.
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