Previous Topics No previous topics. | | Subsequent Topics 2/18/2004 artofmagic: the Real benefit of a Weapon. Traditional benefit of a weapon is Damage.
D&D, bigger the weapon, the bigger the damage. Funny how little it actually matters at higher levels.
Exalted lists different speed, accuracy and… In Indie Game Design Participants: artofmagic, hitsumei, Kryyst, Loki, timfire, Shreyas Sampat, Ron Edwards.
2/18/2004 artofmagic: loose skills I really like the FATE's idea of Aspects.
Player desides his aspects, not game rules or GM.
They can be anything.
But what happens when you read FATE rules a… In RPG Theory Participants: artofmagic, Mike Holmes, Noon.
2/18/2004 artofmagic: Amber and Fate (split from Fate RPG) I loved Amber so much that when ever I make a fantasy game, I want to use Amber powers there.
6 powers and you covered everything.
But the problem here… In Evilhat Productions Participants: artofmagic, Ron Edwards, iago, Rob Donoghue.
2/18/2004 artofmagic: Lines of Experience the only brilliant idea Marvel Universe RPG has is lines-of-experience.
from every session you get 1 - 3 lines of experience, and when you collect 10 relating to an action,… In RPG Theory Participants: artofmagic, Bankuei, Mike Holmes.
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