Previous Topics No previous topics. | | Subsequent Topics 3/5/2004 nsruf: Frequency/amount of sorcerous aging I'm still learning TROS at the moment, and now have some "magical" questions for the long-time players and seneschals:
How often and by how much do sorcerers in your games… In The Riddle of Steel Participants: nsruf, Spartan, Dain, Tash, Brian Leybourne, Jaeger, Wolfen.
3/9/2004 nsruf: Sorcery and Conan I just picked up Mongoose's Conan RPG, but intend to use it only as background material for a TROS game. The feel and mechanics of TROS, especially the combat system,… In The Riddle of Steel Participants: nsruf, Edge, buddha, Alan, Brian Leybourne.
3/13/2004 nsruf: Improving Attributes I thought the maximum temporal or mental attribute was 10, but the table for improving attributes on p. 69 lists a cost to raise attribute 10 to the next level… In The Riddle of Steel Participants: nsruf, Lxndr, bottleneck, Malechi, Jake Norwood, [MKF]Kapten.
5/9/2004 nsruf: Buying Initiative and Perception The cost of buying initiative depends on the opponent's Per. But as Seneschal, I don't usually tell my players the attribute values of npcs.
So how do you handle it?… In The Riddle of Steel Participants: nsruf, bergh, Tash, Wolfen, bottleneck.
5/19/2004 nsruf: First impressions [long] My group finished their second TROS session on Monday (third if you count character creation). So far, their impressions are mixed, and I am wondering what I could do to… In The Riddle of Steel Participants: nsruf, Mike Holmes, Stephen, Malechi, Andrew Mure, Bankuei, Edge, Overdrive, MiB, Trevis Martin, Ashren Va'Hale, bensei, Valamir.
9/13/2005 nsruf: [Live by the Sword] A first draft... Time for me to stop lurking and ask for opinions and advice on the RPG that so desperately wants me to design it right now;)
The game is called 'Live… In Indie Game Design Participants: nsruf, LordSmerf.
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