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3/5/2004 nsruf: Frequency/amount of sorcerous aging
I'm still learning TROS at the moment, and now have some "magical" questions for the long-time players and seneschals: How often and by how much do sorcerers in your games…
In The Riddle of Steel
Participants: nsruf, Spartan, Dain, Tash, Brian Leybourne, Jaeger, Wolfen.


3/9/2004 nsruf: Sorcery and Conan
I just picked up Mongoose's Conan RPG, but intend to use it only as background material for a TROS game. The feel and mechanics of TROS, especially the combat system,…
In The Riddle of Steel
Participants: nsruf, Edge, buddha, Alan, Brian Leybourne.


3/13/2004 nsruf: Improving Attributes
I thought the maximum temporal or mental attribute was 10, but the table for improving attributes on p. 69 lists a cost to raise attribute 10 to the next level…
In The Riddle of Steel
Participants: nsruf, Lxndr, bottleneck, Malechi, Jake Norwood, [MKF]Kapten.


5/9/2004 nsruf: Buying Initiative and Perception
The cost of buying initiative depends on the opponent's Per. But as Seneschal, I don't usually tell my players the attribute values of npcs. So how do you handle it?…
In The Riddle of Steel
Participants: nsruf, bergh, Tash, Wolfen, bottleneck.


5/19/2004 nsruf: First impressions [long]
My group finished their second TROS session on Monday (third if you count character creation). So far, their impressions are mixed, and I am wondering what I could do to…
In The Riddle of Steel
Participants: nsruf, Mike Holmes, Stephen, Malechi, Andrew Mure, Bankuei, Edge, Overdrive, MiB, Trevis Martin, Ashren Va'Hale, bensei, Valamir.


9/13/2005 nsruf: [Live by the Sword] A first draft...
Time for me to stop lurking and ask for opinions and advice on the RPG that so desperately wants me to design it right now;) The game is called 'Live…
In Indie Game Design
Participants: nsruf, LordSmerf.


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