Previous Topics No previous topics. | | Subsequent Topics 8/3/2007 Charlie Gilb: From DnD to Sorcerer Hey everyone,
I just started GMing a DnD game with 2 players I've been with for about 10 years, and a third friend of mine whom I met through another… In Adept Press Participants: Charlie Gilb, Frank Tarcikowski, dikaiosunh, Ron Edwards.
5/28/2009 Charlie Gilb: [The Waste] A first look at my resolution system Hello,
I am a rather neophyte game designer, and am working on a game with the working title "The Waste".
The Waste is a post-apocalyptic, party-based (though solo play is… In First Thoughts Participants: Charlie Gilb, MacLeod, Abkajud, Omar_Ramirez, dindenver.
6/19/2009 Charlie Gilb: [Mechaton] Played it, LOVE it, have some questions Hey!
I played my first game of Mechaton last night with a friend of mine. What a great game!
We did have a few rules questions that cropped up:
1.… In lumpley games Participants: Charlie Gilb, lumpley.
6/26/2009 Charlie Gilb: [the Waste] Resolution Mechanics Revisited Hey folks,
About a month ago, I posted here (and on Story Games) regarding my post-apocalyptic game called 'the Waste'. I wanted to get some insights into my resolution mechanics.… In First Thoughts Participants: Charlie Gilb, Abkajud.
8/6/2009 Charlie Gilb: [the Waste] Resolution: succeeding by getting stabbed in the face Hello,
A few months ago, I posted a few threads both in this forums and on Story-Games about my post-apocalyptic RPG called 'the Waste'. Following that, I have done a… In First Thoughts Participants: Charlie Gilb, noahtrammell, RobNJ, Luke, Creatures of Destiny, JoyWriter.
8/17/2009 Charlie Gilb: [the Waste] Struggling with player agency Hello,
I've been working on my post-apocalyptic RPG titled 'the Waste' since the beginning of summer, and the rules have gone through many different changes. This last Saturday, I decided… In Playtesting Participants: Charlie Gilb, Eliarhiman6, Lance D. Allen, Marshall Burns.
1/20/2010 Charlie Gilb: [MERC] making resource management fun ('MERC' is the working title)
Hello,
I am currently writing a draft of a game about playing a squad of mercenaries on a post-apocalyptic world. Each player creates one member… In First Thoughts Participants: Charlie Gilb, Ar Kayon, JoyWriter.
2/3/2010 Charlie Gilb: [Paradise] Reward Cycle Feedback needed. In Paradise, you play a group of mercenaries, selling their services to the highest bidder.
Character advancement works as follows:
1. Each session you play usually constitutes one mission. Every… In First Thoughts Participants: Charlie Gilb, Vulpinoid, davidberg.
more subsequent topics >> |