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8/3/2007 Charlie Gilb: From DnD to Sorcerer
Hey everyone, I just started GMing a DnD game with 2 players I've been with for about 10 years, and a third friend of mine whom I met through another…
In Adept Press
Participants: Charlie Gilb, Frank Tarcikowski, dikaiosunh, Ron Edwards.


5/28/2009 Charlie Gilb: [The Waste] A first look at my resolution system
Hello, I am a rather neophyte game designer, and am working on a game with the working title "The Waste". The Waste is a post-apocalyptic, party-based (though solo play is…
In First Thoughts
Participants: Charlie Gilb, MacLeod, Abkajud, Omar_Ramirez, dindenver.


6/19/2009 Charlie Gilb: [Mechaton] Played it, LOVE it, have some questions
Hey! I played my first game of Mechaton last night with a friend of mine. What a great game! We did have a few rules questions that cropped up: 1.…
In lumpley games
Participants: Charlie Gilb, lumpley.


6/26/2009 Charlie Gilb: [the Waste] Resolution Mechanics Revisited
Hey folks, About a month ago, I posted here (and on Story Games) regarding my post-apocalyptic game called 'the Waste'. I wanted to get some insights into my resolution mechanics.…
In First Thoughts
Participants: Charlie Gilb, Abkajud.


8/6/2009 Charlie Gilb: [the Waste] Resolution: succeeding by getting stabbed in the face
Hello, A few months ago, I posted a few threads both in this forums and on Story-Games about my post-apocalyptic RPG called 'the Waste'. Following that, I have done a…
In First Thoughts
Participants: Charlie Gilb, noahtrammell, RobNJ, Luke, Creatures of Destiny, JoyWriter.


8/17/2009 Charlie Gilb: [the Waste] Struggling with player agency
Hello, I've been working on my post-apocalyptic RPG titled 'the Waste' since the beginning of summer, and the rules have gone through many different changes. This last Saturday, I decided…
In Playtesting
Participants: Charlie Gilb, Eliarhiman6, Lance D. Allen, Marshall Burns.


1/20/2010 Charlie Gilb: [MERC] making resource management fun
('MERC' is the working title) Hello, I am currently writing a draft of a game about playing a squad of mercenaries on a post-apocalyptic world. Each player creates one member…
In First Thoughts
Participants: Charlie Gilb, Ar Kayon, JoyWriter.


2/3/2010 Charlie Gilb: [Paradise] Reward Cycle Feedback needed.
In Paradise, you play a group of mercenaries, selling their services to the highest bidder. Character advancement works as follows: 1. Each session you play usually constitutes one mission. Every…
In First Thoughts
Participants: Charlie Gilb, Vulpinoid, davidberg.


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