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11/8/2007 monstah: Conflict resolution using only choices?
Hi all. I have this thing for diceless mechanics, you see. What I'm really interested in seeing is what actions does the player choose to do, and how they affect…
In First Thoughts
Participants: monstah, Paul Czege, Everspinner, David Artman, Filip Luszczyk, dindenver, Raymond Caleatry, masqueradeball.


11/13/2007 monstah: Mechanic better suited to "lone multiplayer"
I have this project for a computer "role playing experience" (rather than "role playing game"), and I'm not sure how to approach it. Key elements are: * unsettling horror thematic;…
In First Thoughts
Participants: monstah.


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