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11/30/2008 JoyWriter: Positive Game Design Challenge follow-up (split)
It's an old thread, but are you teaching alienated labour here? Striving to do something new; challenge, is not only an end in itself. In the army people train to…
In Endeavor
Participants: JoyWriter, Ron Edwards.


3/6/2009 JoyWriter: Stakes, how do you do set em?
I love the idea of setting stakes for dice rolls, so that a failure still means something happens. Instead of dramatic events getting vetoed by failed dice rolls, I'd love…
In First Thoughts
Participants: JoyWriter, Eero Tuovinen, Ron Edwards, Noon, monkey.


4/12/2009 JoyWriter: Tying characters together with their motivations
Character group-cohesion is a tricky subject. Many GM's need it to keep track of events (especially if they like surrounding players with well drawn npcs), but how do you make…
In First Thoughts
Participants: JoyWriter, Ayyavazi, ShallowThoughts, chance.thirteen.


7/14/2009 JoyWriter: [Rustbelt] Lory Plaza
[i]Lory Plaza, Glory plaza it used to be called, but only Reverend Peters calls it that now. You can hear him sometimes on his PA speakers, mixed in with his…
In Playtesting
Participants: JoyWriter, Marshall Burns.


8/25/2009 JoyWriter: "Protection" in rules structures
This is an offshoot of this thread. The specific thing I wanted to focus on was making useful (and productive) Callan's idea of protection: As a quick summary, up until…
In Actual Play
Participants: JoyWriter, Ron Edwards.


1/2/2010 JoyWriter: Posthuman conversion story, structured as allegorical journey
As a bit of a change of pace from all these mechanics-first suggestions, I've got a concept that I'm quite far from implementing mechanically: The character's experience is a posthuman…
In First Thoughts
Participants: JoyWriter, M. Burrell, J Tolson, Brendan Day.


12/13/2011 JoyWriter: [4e] Tonight everyone but Pius will die
I played a fully functioning participationist game the other week! The GM loves his characters and world, and they are his; we do all the pawn stance tactical combat stuff,…
In Actual Play
Participants: JoyWriter.


4/14/2012 JoyWriter: Character relationships module/larp game - creative block on characters!
Ok totally mind blocked, here's the game, and you'll soon see where the problem is: One of the players is a mimic hired to fix someone's relationships; part family therapist,…
In Last Chance Game Chef
Participants: JoyWriter.


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