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10/13/2008 chance.thirteen: Opportunity Pool idea
This is an unsettled idea; I can't quite wrap my head all around it because I have all the various goals in mind. However, I want to share it to…
In First Thoughts
Participants: chance.thirteen, opsneakie, Vulpinoid.


11/5/2008 chance.thirteen: evaluating relative values of abstracted goals
Such an endearing title, but I wanted to be specific. I enjoyed reading through Burning Empires, but the end of conflict left me feeling rudderless. There were to be concessions,…
In First Thoughts
Participants: chance.thirteen, Eero Tuovinen.


3/4/2009 chance.thirteen: Avoiding type of task primacy?
I am throwing together a RPG for my friends from standard parts. The problem i have is linked to my own thinking. I tend to divide action in an arena…
In First Thoughts
Participants: chance.thirteen, Luke, Noon, Creatures of Destiny, Bert.


3/18/2009 chance.thirteen: Can you create suspense via mechanics?
The topic of suspense came up in another thread, and to avoid derailing the topic I will attempt to open it here. A little reading on suspense as an audience…
In First Thoughts
Participants: chance.thirteen, Egonblaidd, Noon, soundmasterj, dindenver, Paul T, Vulpinoid, FredGarber.


4/15/2009 chance.thirteen: is this the place to ask for input on social actions?
I am trying to brainstorm on what sort of social actions and capacities exist, and how they seem to be related in the real world, then use those notes to…
In First Thoughts
Participants: chance.thirteen, whiteknife, JoyWriter.


10/6/2009 chance.thirteen: Recommended writing tools?
I have no idea where to put this, but I know that game designers often use these sorts of things so  hopefully it's the right forum site at least. :D…
In First Thoughts
Participants: chance.thirteen, whiteknife, Jasper Flick, Darcy Burgess, duncanguy, lumpley, DagdaMor, sirealestate, MikeF, zmobie, Mike Sugarbaker.


11/3/2009 chance.thirteen: Handling common motivations and character specific ones with the same system
I'm working on a mechanism that interlaces strong character motivators with temporary behavior modifiers brought on by social interaction. It is very similar in form to the Spiritual Attribute in…
In First Thoughts
Participants: chance.thirteen, chronoplasm, Teataine.


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