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From Day One


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10/2/2008 Altaem: Solving the problem of ineffectual character builds.
[b]The Problem:[/b] I’m interested in what solutions people have used to prevent players creating useless, flawed or otherwise campaign incompatible characters.  I’ve come up with a number of solutions myself…
In Actual Play
Participants: Altaem, greyorm, David Artman, anders_larsen, Kevin Smit, Tom Garnett.


10/7/2008 Altaem: PIE: Player Interpretation of Expectation
PIE represents an ongoing evolution in my RPG rules design.  Despite the fact that the rules are little more than chaotic notes, they have been successfully used to run two…
In Playtesting
Participants: Altaem, DWeird, davidberg, themaloryman, Shadow_80, seanhess, deathglider, soundmasterj, John Blaz.


10/7/2008 Altaem: [PIE] Broke in Fallout II
The setting is the post apocalyptic world of Fallout II.  Many of the locations, characters and sub-plots are ripped straight out of the computer game. The player characters are coal…
In Playtesting
Participants: Altaem, deathglider, themaloryman, Shadow_80, Nateman.


12/11/2008 Altaem: [PIE] Golden Moments
Looks like my Fallout campaign has come to a close.  Everyone had a really good time, but ultimately it’s been hard assembling the entire group on a regular basis. I’m…
In Playtesting
Participants: Altaem, themaloryman, davidberg.


5/24/2011 Altaem: [FitV] First impressions using the Dogs in the Vineyard System
I'm GMing a session of FitV (Dogs in the Vineyard, Firefly Verse) and things aren't going that great.  My story is hanging together quite well, but the DotV engine is…
In Actual Play
Participants: Altaem, Noclue, Web_Weaver, Ron Edwards, Dan Maruschak, Noon, Abkajud, mark2v.


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