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2/13/2003 Mortaneus: Tri-level GNS play & Tron
Hmm....I can think of a possible way to incorporate all three into a game design...don't know if this would work or not...but.... Concept: TRON (the movie) Play the users from…
In GNS Model Discussion
Participants: Mortaneus, Ron Edwards, contracycle, Mike Holmes, Walt Freitag, Jack Spencer Jr, szilard, Stuart DJ Purdie.


5/10/2003 Mortaneus: Death by Fire
Hello all, I've been reading through TROS and noticed something...as far as I can tell, according to the damage tables, it's impossible to kill someone through fire damage. The damage…
In The Riddle of Steel
Participants: Mortaneus, Mayhem1979, Jake Norwood, Drastic, Bankuei, arxhon.


5/13/2003 Mortaneus: Establishment vs. Development
In the 'Help a GNS illiterate?' thread, Garbanzo stated the following: G vs S vs N: I'm a noble Paladin, all about sanctity of life, yada yada. Do I loot…
In GNS Model Discussion
Participants: Mortaneus, Valamir, Ron Edwards, Bankuei, jdagna, Emily Care, M. J. Young.


5/14/2003 Mortaneus: Faster Ranged Attacks
I've been thinking about how missile combat (bows and such) work in TROS. Currently, it's quite realistic, true, having to take a prep time, then wait a round or two…
In The Riddle of Steel
Participants: Mortaneus, Brian Leybourne, Ben, Wolfen, gmouser, Aaron, Ashren Va'Hale, Eamon Voss.


12/29/2003 Mortaneus: Sneaking
I was just reading the thread regarding the giant tick, and it has helped me understand quite a bit more about game-flow in HQ. A question, however: How do you…
In HeroQuest
Participants: Mortaneus, doubtofbuddha, RaconteurX, Mike Holmes, Der_Renegat, Scripty.


10/14/2004 Mortaneus: Hacking and Fortune-at-the-end (split)
It just struck me that Fortune-at-the-End tends to almost universally require some basic hacking to create a cohesive IIEE.
In RPG Theory
Participants: Mortaneus, Shreyas Sampat, Ron Edwards, ffilz, Blankshield, John Kim, M. J. Young.


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