Previous Topics No previous topics. | | Subsequent Topics 2/13/2003 Mortaneus: Tri-level GNS play & Tron Hmm....I can think of a possible way to incorporate all three into a game design...don't know if this would work or not...but....
Concept: TRON (the movie)
Play the users from… In GNS Model Discussion Participants: Mortaneus, Ron Edwards, contracycle, Mike Holmes, Walt Freitag, Jack Spencer Jr, szilard, Stuart DJ Purdie.
5/10/2003 Mortaneus: Death by Fire Hello all,
I've been reading through TROS and noticed something...as far as I can tell, according to the damage tables, it's impossible to kill someone through fire damage.
The damage… In The Riddle of Steel Participants: Mortaneus, Mayhem1979, Jake Norwood, Drastic, Bankuei, arxhon.
5/13/2003 Mortaneus: Establishment vs. Development In the 'Help a GNS illiterate?' thread, Garbanzo stated the following:
G vs S vs N: I'm a noble Paladin, all about sanctity of life, yada yada. Do I loot… In GNS Model Discussion Participants: Mortaneus, Valamir, Ron Edwards, Bankuei, jdagna, Emily Care, M. J. Young.
5/14/2003 Mortaneus: Faster Ranged Attacks I've been thinking about how missile combat (bows and such) work in TROS. Currently, it's quite realistic, true, having to take a prep time, then wait a round or two… In The Riddle of Steel Participants: Mortaneus, Brian Leybourne, Ben, Wolfen, gmouser, Aaron, Ashren Va'Hale, Eamon Voss.
12/29/2003 Mortaneus: Sneaking I was just reading the thread regarding the giant tick, and it has helped me understand quite a bit more about game-flow in HQ.
A question, however:
How do you… In HeroQuest Participants: Mortaneus, doubtofbuddha, RaconteurX, Mike Holmes, Der_Renegat, Scripty.
10/14/2004 Mortaneus: Hacking and Fortune-at-the-end (split) It just struck me that Fortune-at-the-End tends to almost universally require some basic hacking to create a cohesive IIEE. In RPG Theory Participants: Mortaneus, Shreyas Sampat, Ron Edwards, ffilz, Blankshield, John Kim, M. J. Young.
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