Previous Topics No previous topics. | | Subsequent Topics 8/7/2001 Emily Care: Narrative Sharing In the discussion of PC/NPC bonding Le Jouer mentioned the possibiity of the GM sharing narrative power with the players in order to involve them more in interaction with NPC's.… In Actual Play Participants: Emily Care, Uncle Dark, lumpley, Meguey.
8/24/2001 Emily Care: Player Authorial Stance, N & S This is a direct quote from the Simulationist Players section of the GNS FAQ:
]...the player is "inside" the character and ]has complete and utter authority
]over "my guy" and… In GNS Model Discussion Participants: Emily Care, Gordon C. Landis, Ron Edwards, Mike Holmes.
2/28/2002 Emily Care: Common Sense Guidelines for Group-Concensus Exploration... Common Sense Guidelines to Group-Consensus Based Exploration of World, Setting, Character, System and Story
First, find some folks with whom you are capable of having an enjoyable and productive conversation,… In RPG Theory Participants: Emily Care, xiombarg, Ron Edwards, lumpley, jburneko, Paul Czege.
10/9/2002 Emily Care: Credibility and System Seems like some concensus has formed around the following:
- Nothing's true in the game until all the players agree that it's true.
- System, mechanics, having a GM and… In RPG Theory Participants: Emily Care, Valamir, Mark D. Eddy, Mike Holmes.
11/4/2002 Emily Care: Enlightenment (Group Game Design)--Character and Setting Gen Enlightenment is a game that has been collaboratively designed on this Forum at the initiative of Mike Holmes. This thread begins the next phase of its development. The general outline… In RPG Theory Participants: Emily Care, talysman, contracycle, Wormwood, Bob McNamee, Kester Pelagius, Mike Holmes.
11/12/2002 Emily Care: Origins 2001 game [quote="GreatWolf"]And Origins 2001 was going fine until cumulative fatigue caught up with us. :-)[/quote]
Tell, tell! What happened?
--Emily Care In Dark Omen Games Participants: Emily Care, GreatWolf, Valamir, Mike Holmes, Shreyas Sampat, Jason L Blair.
11/27/2002 Emily Care: Rise Up: narrative allocation mechanics Hello,
I'm working on a game that takes place in a slave holding society on the brink of revolution. The mechanics will guide the players to create a framework of… In Indie Game Design Participants: Emily Care, Mike Holmes, Ron Edwards, bluegargantua, Jonathan Walton.
11/27/2002 Emily Care: pop the cork 1000 registered users on the forge. In Site Discussion Participants: Emily Care, xiombarg.
12/6/2002 Emily Care: Relationships at the Forge Hello all,
In Clinton's Cultural Analysis thread, Mike asked Who are you?
I'd like to know: Who do you hang out with? :)
Specifically, who on the Forge do you… In Site Discussion Participants: Emily Care, Paganini, Le Joueur, Mike Holmes, GreatWolf, Matt Wilson, xiombarg, Clinton R. Nixon, Shreyas Sampat, wyrdlyng, Gordon C. Landis, Kester Pelagius, Jake Norwood, Ziriel, Seth L. Blumberg, lumpley, Paul Czege, greyorm, M. J. Young, Walt Freitag, John Wick, Jürgen Mayer, Merten.
12/20/2002 Emily Care: thoughts on why immersion is a tar baby Hello all,
A conversation with friends prompted me to look back at recent threads about the sticky topic of immersion in role-playing. There is an excellent and constructive discussion of… In RPG Theory Participants: Emily Care, Sidhain, Ron Edwards, Jack Spencer Jr, Alan, M. J. Young, Seth L. Blumberg.
1/6/2003 Emily Care: tarot and narration mechanic idea Hello all,
This weekend I got to take part in a multi-person tarot reading session, which seemed like it might be adaptable for use in rpg.
One person is the… In RPG Theory Participants: Emily Care, lumpley, Bob McNamee, Jared A. Sorensen, Paul Czege, Uncle Dark, bluegargantua, Walt Freitag, clehrich.
3/6/2003 Emily Care: sim fidelity Hello all,
The thread on order of sim elements inspired these thoughts in me, but they were OT enough that I figured I should put them on a different thread.… In RPG Theory Participants: Emily Care, Ron Edwards, Le Joueur, talysman, Mike Holmes.
5/29/2003 Emily Care: Applied Design Theory: Enlightenment Group Game Design cont. Hello everyone,
I invite you to take your favorite bag of game design theory tricks and apply them to a Forge original game: Enlightenment.
Last year Mike Holmes started a… In RPG Theory Participants: Emily Care, Mike Holmes, Shreyas Sampat, LordSmerf, talysman.
6/16/2003 Emily Care: Calling all Rants Hey there,
Could we get links to all the Standard Rants in one thread? Or would the universe compress to a single point if we did so?
Point this to… In RPG Theory Participants: Emily Care, jrs, Jared A. Sorensen, xiombarg, damion, cruciel, Le Joueur, lumpley, Matt Wilson, Heather Manley, taalyn, Mike Holmes, Bankuei, quozl.
10/31/2003 Emily Care: international rpg In the four main types of role-playing thread:
...and it wouldn't surprise me if this were true in most of the US -- obviously, UK LARP culture is very… In RPG Theory Participants: Emily Care, Minx, Eero Tuovinen, matthijs, Jonathan Walton, Rich Forest, Grex, James Holloway, Ben Lehman, herrmess, Andrea Gualano, Ron Edwards, gizem, Valamir, GreatWolf, GB Steve, Mike Holmes, Walt Freitag, Andy Kitkowski, John Kim, contracycle, Dr_Mikenstein, edomaur, kwill, Erick Wujcik.
11/17/2003 Emily Care: more adventures in improvised system: techniques Hey folks,
Time for some follow up on this thread, of Vincent's. (Tough act to follow, man!) We finished the plot arc that session was a part of, and I… In Actual Play Participants: Emily Care, bluegargantua, Ben Lehman, lumpley, Jeph, cruciel, Meguey, Christopher Weeks, Minx.
12/3/2003 Emily Care: lexicon entry Hello,
I hadn't come across this entry to the RPG Lexicon before. Makes it all seem strangely codified and real to be posted this way.
http://harmonies.tzone.org/RPGLex/index.cgi/Threefold
Amusingly enough, there is… In RPG Theory Participants: Emily Care, Ron Edwards, M. J. Young.
2/12/2004 Emily Care: creative agenda game Hey Folks,
This is quick and fun. In 25 words or less, describe your creative agenda from an actual game or campaign you have played.
What do I mean by… In GNS Model Discussion Participants: Emily Care, cruciel, Paganini, Alan, Mark D. Eddy, pete_darby, Mike Holmes, anonymouse.
3/5/2004 Emily Care: exploration of self Hello all,
So, another creative agenda that's pretty common is therapeutic exploration of self. I'd say this occurs less frequently in recreational roleplaying, but could very easily be incorporated into… In GNS Model Discussion Participants: Emily Care, Andrew Norris, WDFlores, lumpley, Ron Edwards, Scourge108, cruciel, AnyaTheBlue, M. J. Young, John Kim, clehrich, xiombarg.
4/15/2004 Emily Care: Rolling up some Dogs Salutations,
A Vacation in Godsland
Taking a break from our main campaign, Vincent, Meguey and I did some playtesting of Dogs last night. We just did character creation. Meg promised… In lumpley games Participants: Emily Care, lumpley, nikola, Meguey, bluegargantua.
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