Previous Topics No previous topics. | | Subsequent Topics 1/24/2009 mjbauer: Creating a Very Minimal System (and running into trouble) I decided to stop lurking and actually post something. It's a simple question but it takes a while to set up, so bear with me.
I'm trying to create a… In First Thoughts Participants: mjbauer, Krippler, Dementia Games, dindenver, Castlin, Adam Dray, Ken, David C.
2/12/2009 mjbauer: Power 19: Genesys (the NRPRG?) I think I've finally given up trying to hide the fact that I'm a power gamer. This is an honest look at the game I'm working on. It's called Genesys,… In First Thoughts Participants: mjbauer, ShallowThoughts, Amadeo.
3/2/2009 mjbauer: Guns & Ammo I'm looking for some examples of systems that do ammo without keeping track of each bullet and each shot.
The game I'm working on is fairly gun-centric but I'm trying… In First Thoughts Participants: mjbauer, Luke, rafael, Ron Edwards, scarik, Noon, Gurnard, whiteknife, Wolfen, Capulet, Amadeo, phatonin, DanielM.
3/9/2009 mjbauer: Massive Internal Conflict I'm an old-school, power gamer who has been out of it for quite a while and I re-entered gaming by joining a group that was playing a D&D 3.5 campaign.… In First Thoughts Participants: mjbauer, Amadeo, JoyWriter, chance.thirteen, Noon, Abkajud, Echolocating, Luke, DanielM, Librabys, Wibbledtodeath.
3/14/2009 mjbauer: A Combat System for Firefights I'm trying to come up with a combat system that is fast to simulate the excitement of a mildly gun-fu style shootout (like THIS) but also has rules to govern… In First Thoughts Participants: mjbauer, chance.thirteen, Aloeus, Vulpinoid.
4/23/2009 mjbauer: I Made a Break-Through Not in the game I'm designing, but in my understanding of game design in general.
It's like the light finally came on. I know this is probably just the basics… In First Thoughts Participants: mjbauer, Wolfen, ShallowThoughts, Seamus, Noon, TheDeadlyPlatypus, JoyWriter, Selene Tan.
5/4/2009 mjbauer: Using Hearts as a Combat System [i]This is still in the very early stages, but I thought I'd get it out and see what you think. It's a combat system for a squad-based tactical game. I'm… In First Thoughts Participants: mjbauer, Vulpinoid, Simon C, Noon.
5/9/2009 mjbauer: Design Theory Reading List I'm wondering if there is some kind of unofficial (or, perhaps, official) canon of RPG Design Theory. Things that every RPG designer should read before trying to create a game.… In Endeavor Participants: mjbauer, Eero Tuovinen, Lance D. Allen, ShallowThoughts, JoyWriter, Graham Walmsley, Tomas HVM.
5/15/2009 mjbauer: Deciding What a Game is About How do you decide what your game is about?
I know this seems like a really dumb question, but it's turning out to be much harder to do than I… In First Thoughts Participants: mjbauer, Noon, chronoplasm, Abkajud, JoyWriter, Luke, davidberg, dindenver.
5/25/2009 mjbauer: Realism Mechanic? I'm thinking about including some kind of realism reward in my game. If a player decides to inject some basic reality (running out of ammo, tripping, "whiffing", etc.) then they… In First Thoughts Participants: mjbauer, jp_miller, David C, Warrior Monk, JoyWriter, Noon, davidberg.
5/26/2009 mjbauer: Simple Narrative Conflict or Task Resolution System I was listening to Paul Tevis's interview with Joshua Bishop Roby on Have Games will Travel episode #90 and they talked a bit about narrative games and it inspired a… In First Thoughts Participants: mjbauer, ShallowThoughts, JoyWriter, jp_miller, Vulpinoid, Abkajud, Selene Tan.
7/28/2009 mjbauer: Game Design Conference Is there such a conference? Should there be? In Endeavor Participants: mjbauer, Vulpinoid, Ron Edwards, Eero Tuovinen.
7/29/2009 mjbauer: Make Something Playable ASAP (Open to All) [b]THE INSPIRATION[/b]
While browsing through the forums I came across this bit of advice:
[quote author=Alex Abate Biral link=topic=28395.msg267038#msg267038 date=1248721592]
I do have one piece of advice: prototype! Thinking about… In Endeavor Participants: mjbauer, Thor, Ctrlphreak, M. Burrell, Paul Czege, noahtrammell, Ayyavazi, Bret Gillan.
8/21/2009 mjbauer: Players Creating Their Own Opposition Is it possible for players to create opposition for each other in an atmosphere that is cooperative?
I've been playing with the idea of rewarding players for creating interesting opposition… In First Thoughts Participants: mjbauer, Eliarhiman6, Noon, Vulpinoid, jasonm, HeTeleports, RobNJ, Bill_White, dmkdesigns.
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