Previous Topics No previous topics. | | Subsequent Topics 6/1/2003 Piers Brown: Questions about the Fidelity Axis (From Horseshoe 2) As a follow-up to the Beeg Horseshoe Theory Revisited thread (http://www.indie-rpgs.com/viewtopic.php?t=6663):
The idea of a separate Fidelity axis is pretty persuasive. The close parallel between it and Sim, however, gives… In GNS Model Discussion Participants: Piers Brown, Bankuei, Mike Holmes, cruciel, M. J. Young, John Kim, Alan, Ron Edwards.
7/11/2003 Piers Brown: More Errata(?) for Sorceror So, having just gotten the books, and plunged straight through them, I have a couple of questions. These aren't so much queries about how the rules work--reading through the back… In Adept Press Participants: Piers Brown, Ron Edwards.
6/29/2004 Piers Brown: 'Most Popular Games' on the Resource Page So this is entirely trivial, but has anyone noticed that the Most Popular Games section hasn't changed in, oh, I don't know, a couple of years?
Not that I'm blaming… In Site Discussion Participants: Piers Brown, greyorm.
2/7/2005 Piers Brown: [Draft] PUSHing Otherkind So I'm not even sure if you want this, but read my caveats in the Pre-Planning thread and take a look.
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PUSHing Mechanics:
All for One: a game of… In Push Editorial Board Participants: Piers Brown, clehrich, Eero Tuovinen, Ben Lehman, Jonathan Walton.
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