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From Day One


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6/1/2003 Piers Brown: Questions about the Fidelity Axis (From Horseshoe 2)
As a follow-up to the Beeg Horseshoe Theory Revisited thread (http://www.indie-rpgs.com/viewtopic.php?t=6663): The idea of a separate Fidelity axis is pretty persuasive. The close parallel between it and Sim, however, gives…
In GNS Model Discussion
Participants: Piers Brown, Bankuei, Mike Holmes, cruciel, M. J. Young, John Kim, Alan, Ron Edwards.


7/11/2003 Piers Brown: More Errata(?) for Sorceror
So, having just gotten the books, and plunged straight through them, I have a couple of questions. These aren't so much queries about how the rules work--reading through the back…
In Adept Press
Participants: Piers Brown, Ron Edwards.


6/29/2004 Piers Brown: 'Most Popular Games' on the Resource Page
So this is entirely trivial, but has anyone noticed that the Most Popular Games section hasn't changed in, oh, I don't know, a couple of years? Not that I'm blaming…
In Site Discussion
Participants: Piers Brown, greyorm.


2/7/2005 Piers Brown: [Draft] PUSHing Otherkind
So I'm not even sure if you want this, but read my caveats in the Pre-Planning thread and take a look. -------------------------- PUSHing Mechanics: All for One: a game of…
In Push Editorial Board
Participants: Piers Brown, clehrich, Eero Tuovinen, Ben Lehman, Jonathan Walton.


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