Previous Topics No previous topics. | | Subsequent Topics 5/29/2009 P1NBACK: [DitV] Play by Post Game? Hiya. I've just recently discovered this amazing game called Dogs in the Vineyard and I'm quite entranced by the game. I found this forum and I've been even further enamored… In lumpley games Participants: P1NBACK, lumpley, Rustin, Eliarhiman6, Filip Luszczyk.
5/29/2009 P1NBACK: What do your Mountain People look like? Haven't played yet, just kind of stumbled upon DitV, but I'm looking into getting as familiar with the setting and rules as I can until I can run a game… In lumpley games Participants: P1NBACK, Brand_Robins, Supplanter.
5/30/2009 P1NBACK: [DitV] "Unopposed" Conflicts What kind of dice pool do I use for Conflicts that have no one to struggle with the Dogs? For example, the Dog comes upon a wounded child about to… In lumpley games Participants: P1NBACK, Noclue, Filip Luszczyk.
6/9/2009 P1NBACK: [DitV] When do you invoke the "I'm a Dog" trait? I mean, seems like in EVERY conflict you would invoke this trait... Is this how it's meant to be used? In lumpley games Participants: P1NBACK, jburneko, David Artman, oliof.
10/20/2009 P1NBACK: [Poison'd] Examples of Play? Are there any I can read? I usually learn a game better by reading about examples of play. Perhaps a PbP version? Thanks in advance.
Mike In lumpley games Participants: P1NBACK.
2/8/2010 P1NBACK: Is railroading a symptom of design? I'm considering the various types of games out there and how I would like to design my game. It seems as if many narrative games put you in a situation,… In First Thoughts Participants: P1NBACK, Ron Edwards, Ar Kayon, Warrior Monk, davidberg, Finarvyn.
2/8/2010 P1NBACK: [DitV] Introducing Murder to the Dogs What's the best way to introduce Hate and Murder to the Dogs? Should the Dogs witness the murder, should they stumble upon it through talking with the NPCs, should they… In lumpley games Participants: P1NBACK, lumpley, jburneko, Brand_Robins.
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