Previous Topics No previous topics. | | Subsequent Topics 6/17/2009 M. Burrell: Tragedy, A game of glory and death. Sirs,
It recently struck me that the games I've been playing haven't been half as suited to character-driven plot as I would like them to be. I concluded that what… In First Thoughts Participants: M. Burrell, Marshall Burns, noahtrammell, JoyWriter, Patrice, Ron Edwards, trick.
6/18/2009 M. Burrell: [Polaris] First ever RPG experience? Off the bat, I'm a sucker for Polaris - ice-palaces and star-light blades dance in my dreams.
However, is my enthusiasm for the game somewhat deluding me when I consider… In These Are Our Games Participants: M. Burrell, jefgodesky, Ben Lehman, Quizoid.
6/19/2009 M. Burrell: Reading-List for Forge Neophytes There is, I'm aware, a vast backlog of articles, essays and protracted threads regarding the practice and theory of RPGs and their construction here on the Forge.
However, is there… In Site Discussion Participants: M. Burrell, Ron Edwards, Artanis, Adam Dray, Eliarhiman6.
6/26/2009 M. Burrell: Content and Conflict Generation for Instant Narrative One frustrating experience I've had as both game-master and player is the length and style of set-up that certain 'classic' RPGs require. Players must generate characters (often insulated from the… In First Thoughts Participants: M. Burrell, Adam Dray, whiteknife.
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