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9/16/2009 henebry: Dominion and Dependency: a game mechanic for an ugly society
I’ve been working lately on a system for modeling a social mechanism familiar from pirate stories, prison stories and real-world junior high school experience: a tough guy (or gal) establishes…
In First Thoughts
Participants: henebry, Adam Dray, contracycle, Sebastian.


12/3/2009 henebry: [Apocalypse World] Garyin
Just finished our first session, set in the wasted remains of Gary Indiana. The old industrial center now lies some twenty miles of cracked mudflats south of the lakeshore. First…
In Playtesting
Participants: henebry, lumpley, DWeird.


1/12/2010 henebry: [DITV] Rolling in more than one Trait on a See or Raise
The game rules for Dogs in the Vineyard describe conflicts in terms of rolling in one Trait or Belonging on a given See or Raise. They don't explicitly allow or…
In lumpley games
Participants: henebry, lumpley.


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