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From Day One
Previous Topics No previous topics. | | Subsequent Topics 8/3/2009 paddirn: Performance based skill gain? I'm curious what sorts of things other people have come across when trying to make skill gain more "realistic". The mechanic I'm attempting to incorporate is having players only able… In First Thoughts Participants: paddirn, Luke, Simon C, chance.thirteen, 7VII7, Geethree, sockmonkey, Creatures of Destiny, Vulpinoid, JoyWriter.
12/14/2010 paddirn: Skills that don't necessarily go up with level? I'm curious what about people's thoughts are on a skill system where skills advance based on frequency of use, with the most-used skills increasing in proficiency and least-used skills actually… In Game Development Participants: paddirn, Ron Edwards.
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