Previous Topics No previous topics. | | Subsequent Topics 12/26/2003 Jediblack: Vice City RPG Do you know GTA Vice CIty? I've had so much fun playing with it that I'd like make a rpg.
Basic Ideas
1. No attribute at all.
We don't need… In Indie Game Design Participants: Jediblack, Phillip, Mike Holmes, failrate.
4/27/2004 Jediblack: [Cippa System]: Action resolution Hi all, I'm developing my own (universal) system. I'd like to use it diceless but also give a d6 option. Here's the core.
Attribute: from 0 to 6 (average 3)… In Indie Game Design Participants: Jediblack, Andrew Martin, Walt Freitag, Dev, Argetlamh, Lollo.
7/15/2004 Jediblack: [Aeternum] Core System Hi all, here is few ideas from my new experiment:
In Aeternum all is under the govern of three Eterni: Morte (death), Pensiero (thought) and Destino (destiny).
Morte is the… In Indie Game Design Participants: Jediblack, TonyLB, Victor Gijsbers.
7/18/2004 Jediblack: KaffeInsomnia 24 Hour RPG Hi all, I've just finished my 24 hours rpg... but there's a problem it's in italian and I don't think I'll be able to translate it before the 24th hour.… In Indie Game Design Participants: Jediblack, Simon W, Sydney Freedberg, philreed, Andy Kitkowski.
10/14/2004 Jediblack: Traits list Hi guys and gals, does anyone know where I can get a very very large traits list? Abilities, attributes, powers, geek stuff... I know that there's one out there! But… In Indie Game Design Participants: Jediblack, salkaner.
9/28/2005 Jediblack: Eloquence Fantasy Roleplaying Game Hi folks,
I wrote this little (one page) rpg. It's a parody, nothing more than a joke, but I think it's amusing. I tried to insert "table mechanics"… In Indie Game Design Participants: Jediblack, Mike Holmes.
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