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From Day One


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7/3/2003 masqueradeball: Copyright Information
I have been developing a fantasy world since I was about 14 (now 20) that sprang up from a number of influence but a seemingly nonsensical name seems to have…
In Indie Game Design
Participants: masqueradeball, Kester Pelagius, cruciel, WDFlores.


11/20/2006 masqueradeball: The Stars, In Opera
I've known about the Forge for a long time but this is my first attempt at becoming a more active member. Currently, I'm working on a anime/manga mecha game that's…
In First Thoughts
Participants: masqueradeball, Paul Czege, TroyLovesRPG.


11/29/2006 masqueradeball: The Stars, In Opera, Roadblocked
I'm currently working on a game based around a more narrativist take on mecha anime than anything on the market. I designed the setting around a "more reactive" card-based resolution…
In First Thoughts
Participants: masqueradeball, Ron Edwards.


10/22/2007 masqueradeball: Paradigms in RPGs
Hi everyone. I was just wondering if anyone had any ideas on how to deal with this little problem: I'm working on a fantasy RPG based on both the real-world…
In First Thoughts
Participants: masqueradeball, Vulpinoid, sirogit, Filip Luszczyk, Rafu, David Artman, rekyl, lighthouse, davidberg, jag, Charrua, jefgodesky, johntfrazer, Burrito.


10/28/2007 masqueradeball: So, you Want to Be a Super Hero (Or, Playtesters Please)
I've designed a super hero game, that for now I'm calling Forces, that I hope approaches the genre from a new lite. Its very narrativistic and structured, but focuses less…
In Connections
Participants: masqueradeball, sirelfinjedi.


11/30/2007 masqueradeball: Random Character Creation
I've heard a lot against random character creation on the Forge and from other sources and I was wondering just how far these feelings ran. To be honest, I love…
In Actual Play
Participants: masqueradeball, Ron Edwards, Marshall Burns, contracycle, Capulet, FredGarber, Frank Tarcikowski.


12/7/2007 masqueradeball: CONTENDER
I want to make a game based on all the movies out there that turn boxing into a metaphor... Rocky, Cinderella Man, Raging Bull, etc... I'm not very interested in…
In First Thoughts
Participants: masqueradeball, joepub.


12/9/2007 masqueradeball: Explorer (My first playtest)
I just got done play testing a game I'm working on that's tentatively called Explorer. Since this is the first time I've mentioned the game on The Forge I'd like…
In Playtesting
Participants: masqueradeball, davidberg.


12/22/2007 masqueradeball: Beating a Dead Horse?
Okay, so all in all I'm still new to this GNS thing... though I've been reading as much as I can and trying to understand the language, but I want…
In Actual Play
Participants: masqueradeball, Noon, Ron Edwards, Frank Tarcikowski.


1/28/2008 masqueradeball: Wraith: The Oblivion?
So, I have been a lot time White Wolf player, I started, I think, the same year Vampire 2e came out, but it might have been later. At one time…
In Actual Play
Participants: masqueradeball, FredGarber, Noon, Ron Edwards.


2/5/2008 masqueradeball: Rogue Bounty
I recently put the beta for a game I'm working on called Rogue Bounty up as a free download on Lulu.com. I was hoping people might check it out and…
In First Thoughts
Participants: masqueradeball.


2/13/2008 masqueradeball: the marriage of Improvisation and SIM
Howdy folks. I've been thinking about the topic of improvisation versus pre-planning in running and participating in role-playing because of a rather truncated attempt to bring up the subject in…
In Actual Play
Participants: masqueradeball, anders_larsen, Marshall Burns.


2/13/2008 masqueradeball: Task resolutions and conflicts
I recently started working on a system based on Japanese style computer games, which are in turn based of traditional mythology and of course, dungeons and dragons. Now, I'm not…
In First Thoughts
Participants: masqueradeball, VoidDragon, Bastoche, Filip Luszczyk, Grinning Moon.


2/13/2008 masqueradeball: Gods and Such
A while back David Berg posted a thread about generating challenges for an RPG that were organic and not based on the player whim. I think the goal of that…
In First Thoughts
Participants: masqueradeball, Rich F, theMonk, Velcanthus, Grinning Moon.


2/19/2008 masqueradeball: A Language for "The Package"
I've really been thinking about SIM play a lot lately and one thing that struck me is that creating a group language for how define a package might be a…
In First Thoughts
Participants: masqueradeball, Ron Edwards, Rich F, davidberg, Marshall Burns.


2/26/2008 masqueradeball: Websites
I just signed up to a web host and am working on a website that I hope to be a central hub for my games and other activities (art and…
In Publishing
Participants: masqueradeball, Eero Tuovinen, Peter Nordstrand, jag, anders_larsen, guildofblades.


11/11/2008 masqueradeball: Probabilities Please
I'm working on a fantasy game to replace the often frustrating experience that is D&D (in any edition). My "core mechanic" functions like so: Characters roll 2d if untrained or …
In First Thoughts
Participants: masqueradeball, Eero Tuovinen, ShallowThoughts, NN, Rafu, Ben Lehman, chance.thirteen, Guy Srinivasan, big dummy, Rauðbjørn.


11/22/2008 masqueradeball: Scratch the Crunchy Itch
I'm working on a game system (currently called "Hack") that began as a D&D "fix" though one thats extensive enough that it would be neigh unrecognizable such (no d20's, no…
In First Thoughts
Participants: masqueradeball, walruz, David C.


11/24/2008 masqueradeball: Social Oneupmanship
Here's a one page game that's very rough for handling social maneuvering up amongst the upper classes in a Victorian society. Any thoughts on how to make it better? http://www.mediafire.com/download.php?r42kq2vhbqt…
In First Thoughts
Participants: masqueradeball, David C, MikeF, Noon.


8/11/2010 masqueradeball: Forces of Good: Hey! That's cheating!
Forces of Good is a superhero RPG in which characters are measured by 20 Forces that cover very broad aspects that are common to comic book superheroes (some example Forces…
In Playtesting
Participants: masqueradeball, Garbados, Gryffudd, Eero Tuovinen, Noon.


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