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From Day One


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1/18/2010 Ar Kayon: [Nevercast] - A hyper-simulationist role-playing game, overview
[b]What is it about?[/b] Nevercast is a post-modern rpg set in a made-up world, about 50 or so years technology-wise in the future.  Economic and social decay has crumbled the…
In First Thoughts
Participants: Ar Kayon, lumpley, JoyWriter, Axe4Eye, Adam Dray, davidberg, horomancer, Ron Edwards.


1/19/2010 Ar Kayon: [Dramo Worlmoro]
[i]Dramo Worlmoro is an RPG set within the mind, where players assume the role of anthropomorphic creatures that represent thoughts and emotions. Whatever a person experiences, those experiences are manifested…
In First Thoughts
Participants: Ar Kayon, lumpley.


1/20/2010 Ar Kayon: Character Development Mechanics
[b]Skill Development[/b] 1. You may develop your skills after x amount of time provided that: * you can afford it * the training is available by profession (doesn't require money)…
In First Thoughts
Participants: Ar Kayon.


1/21/2010 Ar Kayon: Combat Examples of an Engine without Hit Points
King Arthur and Lancelot circle each other, preparing to duel. They are both wearing armour and fighting with sword and shield. After his knights were soundly beaten by the graceful…
In First Thoughts
Participants: Ar Kayon, Axe4Eye, Noon, contracycle, dindenver, leodegrance, horomancer, Finarvyn, Lance D. Allen, FetusCommander, mauriciocabaleiro.


1/22/2010 Ar Kayon: Feedback needed for firearms mechanics
[b]Basic Ranged Combat Mechanics[/b] Since there are more random elements for firearms involved in determining success, the standard d4-1 exploding randomizer is always used. [I]So, let's say Lu Ordin is…
In First Thoughts
Participants: Ar Kayon, Axe4Eye, Noon, stefoid, Adam Dray, dindenver, chance.thirteen.


1/22/2010 Ar Kayon: A more evolved dice mechanic
The method I propose not only strikes a balance between fortune and skill - skilled exponents have less variable results than unskilled exponents - but it keeps the arithmetic to…
In First Thoughts
Participants: Ar Kayon, Warrior Monk, Axe4Eye, David C, Charlie Gilb, stefoid, Locke, Gurnard, Luminous, MacLeod.


2/2/2010 Ar Kayon: [Nevercast] - Indepth Setting Discussion
The Iron Element The iron element represents the decay of that which was once shiny and beautiful. This setting element is predominant in the Vanaq Ir region, a graveyard of…
In First Thoughts
Participants: Ar Kayon, davidberg, dindenver, Mobius, Luminous, mark2v, horomancer.


3/24/2010 Ar Kayon: Post-Modern Arms and Armor
As armor increased coverage and became stronger and more ergonomic, effective combat strategy shifted its focus from accuracy to sheer power and volume.  Thus, a soldier's arsenal of the post-modern…
In First Thoughts
Participants: Ar Kayon, Locke, Mobius, horomancer.


4/14/2010 Ar Kayon: A dark fantasy using the dice rank system
[u]Concept[/u] * Based on late 15th century - early 16th century Europe. * As continental population exploded and social and cultural values were radically transformed, demonic influences became more accessible. …
In First Thoughts
Participants: Ar Kayon, Locke, MacLeod, stefoid, charles ferguson, Will Edge, horomancer, johnthedm7000, Kalandri, lemmingsunday.


5/20/2010 Ar Kayon: Adding wargame mechanics to my fantasy system
Considering the nature of play in my developing dark fantasy system, I was thinking of designing a large scale combat architecture.  However, I've never designed wargame mechanics before and I'm…
In First Thoughts
Participants: Ar Kayon, jprussell, horomancer, Vulpinoid, contracycle.


7/28/2010 Ar Kayon: My Dark Fantasy: All of the Crunchy Bits
Since my original thread seems to have veered towards philosophical discussion, this thread will be dedicated to discourse on concrete design mechanics.  The discussion will have two goals: 1) To…
In First Thoughts
Participants: Ar Kayon, Necromantis, johnthedm7000, horomancer, Kalandri, mreuther.


10/2/2010 Ar Kayon: Grids. They suck.
This is where the line between realism and speed really split me in two.  As a designer, I've conquered this mountain many times before - devising mechanics that are both…
In First Thoughts
Participants: Ar Kayon, Noon, Eero Tuovinen, Ron Edwards, Locke, contracycle, arithine, Necromantis, dindenver, Mike Sugarbaker, Kalandri.


10/6/2010 Ar Kayon: Story games. They suck.
But I had a thought when I found myself singing the Butcher Pete song you hear in Fallout 3.  Wouldn't it be cool to play a game set in the…
In First Thoughts
Participants: Ar Kayon, Abkajud, Certified, Adam Dray, Necromantis, Noon, Trollkin, Magnus Pym.


12/18/2010 Ar Kayon: [Nevercast] - Truth through Mastery
“The world was destroyed without dropping a single bomb. It's been centuries since the cataclysmic economic collapse, and the world still has not recovered.  It may never recover.  As strip…
In Game Development
Participants: Ar Kayon, Ron Edwards, Noon, Chris_Chinn, masqueradeball, dindenver, horomancer.


12/25/2010 Ar Kayon: Indoctrinating Kids to Devil Worship
So I bought the Red Box thinking it was the old school game.  Turned out to be a trick by those 4th edition fuckfaces.  Alright, whatever - I was only…
In Actual Play
Participants: Ar Kayon, pkalata, Chris_Chinn, Noon, Teataine, Ron Edwards, masqueradeball.


1/8/2011 Ar Kayon: [Nevercast] - Mechanics Reference
This thread serves as a reference for the Nevercast main thread.  Here, I'll be going over the actual in-game rules.  In particular, I would like members to make a critical…
In Game Development
Participants: Ar Kayon, Ghostlight Games, johnthedm7000, horomancer.


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