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5/28/2003 John Kirk: E.P. for Healers
There has been quite a bit of discussion lately with players in my game concerning the awarding of experience points for healing. Although this discussion concerns Legendary Quest (www.legendaryquest.com), it…
In Actual Play
Participants: John Kirk, Clinton R. Nixon, Jack Spencer Jr, talysman, Mike Holmes, lumpley, Nev the Deranged, Ron Edwards, clehrich.


1/31/2004 John Kirk: Legendary Quest Core Mechanic
I'm working on modifying the core mechanic for Legendary Quest to streamline play a bit for 8th edition LQ. Mike Holmes has made some excellent suggestions on the LQ design…
In Indie Game Design
Participants: John Kirk.


6/3/2004 John Kirk: Royalties
I was recently contacted by a startup company that is interested in developing a video game based on my game Legendary Quest. They are wanting to use the spells, classes,…
In Publishing
Participants: John Kirk, jdagna, ryand, Valamir.


9/28/2005 John Kirk: RPG Design Patterns
Being an engineer by training and a software developer by trade, I have often thought that the tools of the software industry could apply to role-playing game design.  In fact,…
In RPG Theory
Participants: John Kirk, contracycle, pfischer, J. Tuomas Harviainen, Jack Aidley, Tobias, Bankuei, Artanis, xenopulse, nikola, rrr, Blankshield, gsoylent, Adam Dray, Marco, Paul Czege, tj333, Bill_White, Kynn, resistor, Montola, Rob Carriere, 1of3, ffilz, Sydney Freedberg, matthijs, demiurgeastaroth, oreso, cj.23, RenjiKage, oliof, Kesher, Shimeran, M. J. Young, clehrich.


10/1/2005 John Kirk: RPG Design Patterns License
I recently started a thread here soliciting feedback on a book I am writing: “Design Patterns of Successful Role-Playing Games”, which you can download in a rough draft form from…
In Publishing
Participants: John Kirk, resistor.


10/1/2005 John Kirk: Is Alignment an Anti-pattern?
I recently started a thread here soliciting feedback on a book I am writing: “Design Patterns of Successful Role-Playing Games”, which you can download in a rough draft form from…
In RPG Theory
Participants: John Kirk, 1of3, Artanis, resistor, Bankuei, Jasper Polane, Adam Dray, Arturo G., Shreyas Sampat, c, SicaVolate, Blankshield, Sydney Freedberg, Kintara, M. J. Young, Mike Holmes, Shimeran, brightstar, alejandro.


12/3/2005 John Kirk: AOE Analysis
Paul recently asked me to perform an analysis of Acts of Evil from a design patterns perspective.  If you are unfamiliar with design patterns, a discussion of using them for…
In Acts of Evil Playtest Board
Participants: John Kirk, Victor Gijsbers, Paul Czege.


4/20/2006 John Kirk: [Gnostigmata] Playtesters Wanted
Gnostigmata, is a blend of "The Matrix", "Stigmata", and "The Da Vinci Code".  It is a competitive GM-less role-playing game that focuses on the ancient conflict between Gnostic and Catholic…
In Connections
Participants: John Kirk, Paul Czege.


4/27/2006 John Kirk: [Gnostigmata] Using RPG Design Patterns
In my recent call for playtesters, Paul Czege asked me how I went about designing Gnostigmata: Hey John, I started writing the game as an…
In First Thoughts
Participants: John Kirk, Bryan Hansel, r_donato.


5/2/2006 John Kirk: [Gnostigmata] The Gospel of Michael
You can download the current version of Gnostigmata from here The Social Aspects of our first play-test The players were:  Bill Boucher, Kim Boucher, Ralph Buttner, John Kirk, Melissa Kirk,…
In Actual Play
Participants: John Kirk, drnuncheon.


5/12/2006 John Kirk: [Gnostigmata] Contest Tree works
[b]Session 2[/b] The second play-test of Gnostigmata used Beta 3.0 that you can download from [url=http://legendaryquest.com/books/Gnostb3.zip]here[/url].  You can read an Actual Play account of the first play-test session [url=http://www.indie-rpgs.com/forum/index.php?topic=19692.0]here[/url].  The…
In Playtesting
Participants: John Kirk.


5/16/2006 John Kirk: [Gnostigmata] Jumping to the Action
[b]Session 3[/b] The third play-test of Gnostigmata used Beta 4.0 that you can download from [url=http://legendaryquest.com/books/Gnostb4.zip]here[/url].  You can read an Actual Play account of the first play-test session [url=http://www.indie-rpgs.com/forum/index.php?topic=19692.0]here[/url] and…
In Playtesting
Participants: John Kirk, Paul Czege.


6/10/2006 John Kirk: [Gnostigmata] Plots and Sub-Plots
[b]Sessions 4 & 5[/b] I’m combining play-test sessions 4 & 5 of Gnostigmata into a single posting, because the big news is pretty much the same for both sessions.  Session…
In Playtesting
Participants: John Kirk.


6/16/2006 John Kirk: [Cranium Rats] RPG Design Pattern Analysis
A few weeks ago, Guy Shalev asked me to perform an analysis of his role-playing game Cranium Rats.  This posting is a result of that effort. In performing a detailed…
In First Thoughts
Participants: John Kirk, Filip Luszczyk, Thunder_God, dindenver.


9/16/2007 John Kirk: [soacs] Skimpy RPG
In this thread, migo issued a challenge: Make a character sheet for a new system, that anyone familiar with RPG conventions could pick it up, write…
In Endeavor
Participants: John Kirk, Vulpinoid, Filip Luszczyk.


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