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6/4/2003 linux: Combat System Help
I need help in fine-tuning a Combat system i'm developing. I am at an impass: Combat System 1: roll of 2d10 (d100%) to determine attack (hit chance v evasion/defense) compare…
In Indie Game Design
Participants: linux, Emmett, M. J. Young, Andrew Martin, Jack Aidley, ADGBoss.


8/17/2003 linux: Focused Attack Rolls
I'm having trouble determining how a character could strike (or attempt to) an opponent's hand or the ring on his right index finger (maybe not that specific.) This same combat…
In Indie Game Design
Participants: linux, Jake Norwood.


9/2/2003 linux: More Indecision
I am trying to weigh the pros and cons of the following problem I have. This pertains to the relationship between skills and attributes in my system. (D denotes things…
In RPG Theory
Participants: linux, Noon.


11/24/2003 linux: Feedback Requested
First, thumbs up to Drifter Bob on an excellent article. Your knowledge is always helpful and welcomed. (This article assumes you have read the realism paper by Drifter Bob and…
In RPG Theory
Participants: linux, Andrew Martin.


7/31/2004 linux: Combat Mechanics...
Before the question, a little background information on the mechanic: In this mechanic, each weapon has a damage based on the ability of the weapon to penetrate objects (penetration) and…
In Indie Game Design
Participants: linux, bcook1971, Vaxalon, Dauntless, Hereward The Wake, Andrew Morris, Ron Edwards, ErrathofKosh, GregS.


9/3/2004 linux: Dice Pool Scalability
I am designing a system and have come across a 'bug'. My system includes 12 Attributes with corresponding skills in each attribute. My problem is two-fold. With my die pool…
In Indie Game Design
Participants: linux, Andrew Martin, Tobias, btrc, Doug Ruff.


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