Subsequent Topics 7/21/2010 dugfromthearth: my play and GM style I started with D&D, played GURPS for years, HERO (champions and Fantasy Hero), have played Savage Worlds recently, a bunch of WFRP 2nd edition (a tiny bit of 1st edition),… In Actual Play Participants: dugfromthearth.
7/21/2010 dugfromthearth: my game system philosophy - character creation, combat, and skill resolution having played a lot of games over the years I have come to the conclusion that what is important to a system in order is: character creation, combat, and skill… In Actual Play Participants: dugfromthearth.
7/21/2010 dugfromthearth: character skill vs player skill In a FPS it is all about player skill. In an rpg it is usually all about character skill.
Meaning a lvl 10 fighter should beat a lvl 9 fighter. … In Actual Play Participants: dugfromthearth, Noon, davidvs.
7/21/2010 dugfromthearth: Super Simple - superhero battle game My idea is to make a simple to design and play game of superhero combat. At this point I am not considering non-combat abilities - just fighting. The idea is… In First Thoughts Participants: dugfromthearth, Noon, Anders Gabrielsson.
8/1/2010 dugfromthearth: GM's teach the players how to play in their game There seems to be a natural reaction that this is a terrible thing and should not even be suggested. But GM's teach players how to play in their game.
One… In Actual Play Participants: dugfromthearth, Noon, Eliarhiman6, oculusverit, Ron Edwards, jey, contracycle.
2/11/2012 dugfromthearth: simple (that's what they all say) social encounter system for an RPG I am working on my rpg. I have a combat system that I will post later - it is a very stripped down version of 4e that lets you build… In Game Development Participants: dugfromthearth, davidberg, stefoid.
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