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From Day One


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7/21/2010 dugfromthearth: my play and GM style
I started with D&D, played GURPS for years, HERO (champions and Fantasy Hero), have played Savage Worlds recently, a bunch of WFRP 2nd edition (a tiny bit of 1st edition),…
In Actual Play
Participants: dugfromthearth.


7/21/2010 dugfromthearth: my game system philosophy - character creation, combat, and skill resolution
having played a lot of games over the years I have come to the conclusion that what is important to a system in order is: character creation, combat, and skill…
In Actual Play
Participants: dugfromthearth.


7/21/2010 dugfromthearth: character skill vs player skill
In a FPS it is all about player skill.  In an rpg it is usually all about character skill. Meaning a lvl 10 fighter should beat a lvl 9 fighter. …
In Actual Play
Participants: dugfromthearth, Noon, davidvs.


7/21/2010 dugfromthearth: Super Simple - superhero battle game
My idea is to make a simple to design and play game of superhero combat.  At this point I am not considering non-combat abilities - just fighting.  The idea is…
In First Thoughts
Participants: dugfromthearth, Noon, Anders Gabrielsson.


8/1/2010 dugfromthearth: GM's teach the players how to play in their game
There seems to be a natural reaction that this is a terrible thing and should not even be suggested.  But GM's teach players how to play in their game. One…
In Actual Play
Participants: dugfromthearth, Noon, Eliarhiman6, oculusverit, Ron Edwards, jey, contracycle.


2/11/2012 dugfromthearth: simple (that's what they all say) social encounter system for an RPG
I am working on my rpg. I have a combat system that I will post later - it is a very stripped down version of 4e that lets you build…
In Game Development
Participants: dugfromthearth, davidberg, stefoid.


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