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10/31/2010 dataweaver: Power and Finesse
I'm experimenting with a game mechanic that's built around the idea that the core attributes come in Power/Finesse pairs, where the Power stat determines how much you can do while…
In First Thoughts
Participants: dataweaver, Necromantis.


11/15/2010 dataweaver: dice: time taken vs. series of rolls
In my games, I usually use a simple 2d10-equivalent mechanism when resolving success or failure.  However, I'd like to come up with a reasonable alternative to this for handling cases…
In First Thoughts
Participants: dataweaver, mreuther, Noon.


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