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From Day One
Previous Topics No previous topics. | | Subsequent Topics 10/31/2010 dataweaver: Power and Finesse I'm experimenting with a game mechanic that's built around the idea that the core attributes come in Power/Finesse pairs, where the Power stat determines how much you can do while… In First Thoughts Participants: dataweaver, Necromantis.
11/15/2010 dataweaver: dice: time taken vs. series of rolls In my games, I usually use a simple 2d10-equivalent mechanism when resolving success or failure. However, I'd like to come up with a reasonable alternative to this for handling cases… In First Thoughts Participants: dataweaver, mreuther, Noon.
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