Previous Topics No previous topics. | | Subsequent Topics 8/25/2003 jammmer81: Universal RPG I'm trying to design a universal roleplaying system with the following design goals in mind.
Simplicity in execution at least
Intuitiveness
– limited searching for info
- slowdown limited as… In Indie Game Design Participants: jammmer81, Mike Holmes, Dev, Eric J., MachMoth, M. J. Young, Valamir, abzu, Andrew Martin.
9/6/2003 jammmer81: Eernal Struggle as a setting specific rpg This may look familiar, but bare with me, I have some questions to ask at the end of this post. I intend to have a setting specific game to playtest… In Indie Game Design Participants: jammmer81, Andrew Martin, Mike Holmes, WDFlores.
9/10/2003 jammmer81: Significators: cartomancy-based character creation This is a little side project I'm working on.
Significator
A character’s significator describes the type of person that he or she is. Kings and Queens typically represent men and… In Indie Game Design Participants: jammmer81, Jasper, Ben Lehman, taalyn.
11/13/2003 jammmer81: Looking for inspiration Hi all!
I'm having a bit of a creative block. I'm playing in 2 games a week. The games we play alternate. I was running a D6 Matrix game, but… In Actual Play Participants: jammmer81, Ron Edwards, Andrew Martin.
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