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8/25/2003 jammmer81: Universal RPG
I'm trying to design a universal roleplaying system with the following design goals in mind. Simplicity in execution at least Intuitiveness – limited searching for info - slowdown limited as…
In Indie Game Design
Participants: jammmer81, Mike Holmes, Dev, Eric J., MachMoth, M. J. Young, Valamir, abzu, Andrew Martin.


9/6/2003 jammmer81: Eernal Struggle as a setting specific rpg
This may look familiar, but bare with me, I have some questions to ask at the end of this post. I intend to have a setting specific game to playtest…
In Indie Game Design
Participants: jammmer81, Andrew Martin, Mike Holmes, WDFlores.


9/10/2003 jammmer81: Significators: cartomancy-based character creation
This is a little side project I'm working on. Significator A character’s significator describes the type of person that he or she is. Kings and Queens typically represent men and…
In Indie Game Design
Participants: jammmer81, Jasper, Ben Lehman, taalyn.


11/13/2003 jammmer81: Looking for inspiration
Hi all! I'm having a bit of a creative block. I'm playing in 2 games a week. The games we play alternate. I was running a D6 Matrix game, but…
In Actual Play
Participants: jammmer81, Ron Edwards, Andrew Martin.


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