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11/4/2003 Chris Barrett: Man vs. Nature
I'm new here so forgive me if this has been discussed before. I didn't find it with a search. The conflict in RPGs is primarily man vs. man/supernatural. Does anyone…
In RPG Theory
Participants: Chris Barrett, jdagna, Ian Charvill, Mike Holmes, b_bankhead, M. J. Young, John Kim, Walt Freitag, Gordon C. Landis.


11/6/2003 Chris Barrett: A dice mechanic to swarm on and pick apart.
I like mechanics that allow for very remote possibilities but exploding dice don't do it for me. I want to do one toss and be done. This system uses a…
In Indie Game Design
Participants: Chris Barrett, Walt Freitag, Andrew Martin.


11/7/2003 Chris Barrett: Can you help the Skill System for Triquetra?
[b]Summary:[/b] Individual Skills are graded 1-3. They are organized as a group of inter-connected tech trees. If you've seen the tech trees for the PC Civilization games, that's what it…
In Indie Game Design
Participants: Chris Barrett, Jack Aidley, Simon W, Marco, gabby2600, Andrew Martin.


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