Previous Topics No previous topics. | | Subsequent Topics 11/4/2003 Chris Barrett: Man vs. Nature I'm new here so forgive me if this has been discussed before. I didn't find it with a search.
The conflict in RPGs is primarily man vs. man/supernatural.
Does anyone… In RPG Theory Participants: Chris Barrett, jdagna, Ian Charvill, Mike Holmes, b_bankhead, M. J. Young, John Kim, Walt Freitag, Gordon C. Landis.
11/6/2003 Chris Barrett: A dice mechanic to swarm on and pick apart. I like mechanics that allow for very remote possibilities but exploding dice don't do it for me. I want to do one toss and be done.
This system uses a… In Indie Game Design Participants: Chris Barrett, Walt Freitag, Andrew Martin.
11/7/2003 Chris Barrett: Can you help the Skill System for Triquetra? [b]Summary:[/b]
Individual Skills are graded 1-3. They are organized as a group of inter-connected tech trees. If you've seen the tech trees for the PC Civilization games, that's what it… In Indie Game Design Participants: Chris Barrett, Jack Aidley, Simon W, Marco, gabby2600, Andrew Martin.
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