Previous Topics No previous topics. | | Subsequent Topics 12/7/2003 John Burdick: Bumpy Exalted game I'm thinking about developing a situation for my Exalted group. We've had some false starts with player dropouts, and I've lost my mental momentum. I'd like to talk about how… In Actual Play Participants: John Burdick, Eero Tuovinen, wyrdlyng, greyorm, Ron Edwards, Thor Olavsrud, Mike Holmes, Blake Hutchins.
1/13/2004 John Burdick: DeepWood Realms My Exalted game is on hold while we wait for one of the players to read the book. In the meantime, we're playing another game.
The DeepWood Realms
A Light… In Actual Play Participants: John Burdick, Mike Holmes.
2/18/2005 John Burdick: Intentional ambiguity and Big Eyes Small Mouth In response to Chris Lehrich mentioning the idea of ambiguity as a virtue in a game, I suggested that Big Eyes, Small Mouth (BESM) offers a kind of structured ambiguity.… In RPG Theory Participants: John Burdick, Noon.
3/3/2005 John Burdick: Space alien in D&D From Incoherence
But if you've ever faced a strongly Gamist-oriented player or GM, and suddenly had that "he's a space alien" feeling, you'll know what I'm talking about. The… In Actual Play Participants: John Burdick, Ron Edwards, Bob Goat, JSDiamond, Miskatonic, inthisstyle, ADGBoss.
8/5/2005 John Burdick: Connection between target numbers and purpose of dice resolution In Target Numbers, or the last bastion of GM fiat and the earlier Difficulty/Success Needed as it relates to GM Fiat, there has been some mismatch in reactions and focus… In RPG Theory Participants: John Burdick, btrc, Black Iris Dancer, David Bapst, cruciel, M. J. Young, ewilen, Joshua BishopRoby, Paganini.
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