Previous Topics No previous topics. | | Subsequent Topics 12/5/2003 s3kt0r: Superhuman vs. Regular Human Combat Mechanics I'm in the process of developing a RPG and am getting in a bit of a stick with the combat mechanics. I need a system that allows for superhumanly fast… In RPG Theory Participants: s3kt0r, Noon, Andrew Martin, M. J. Young, John Kim, HMT, Marhault, Funksaw, Mike Holmes, Nawara, failrate, happyelf.
1/16/2004 s3kt0r: Using Charts In Task Resolution In deciding what type of dice mechanics I was looking for in my RPG, I decided the best method would be using different sided dice and progressing the size as… In RPG Theory Participants: s3kt0r, Valamir, Paul Czege, Mark Johnson, M. J. Young, Jack Aidley, Walt Freitag, Lxndr, Mike Holmes.
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