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1/22/2004 Negilent: TROS spiritual attributes in BW
I have both systems, and the thing that drew me to TROS was the spiritual attribute system. But no offense Jake, but along came BW and I fell totally for…
In Burning Wheel
Participants: Negilent, Lxndr, abzu, Valamir, joshua neff, Bracken.


2/9/2004 Negilent: [Burning Wheel] Storm by Suprise.
Ack the pressure. Two weeks ago my group set out to play Friday and Saturday. Then there was a change of plans and I had to scrap my orginal scenario…
In Actual Play
Participants: Negilent, taepoong, abzu, Valamir.


2/24/2004 Negilent: [Burning Wheel] Preparations for winter
[b]It works. [/b] Though I had to be dragged kicking and screaming into accepting the idea, I now bow my head and stand corrected. [u]Using player motivation works.[/u] How does…
In Actual Play
Participants: Negilent, abzu.


4/2/2004 Negilent: [Burning Wheel] The end of a beginning
[b]The end of a beginning.[/b] Its been a long time, but here is my latest foray into roleplaying with the forgite twist. As my game stand now, some of the…
In Actual Play
Participants: Negilent, abzu, taepoong.


5/3/2004 Negilent: [Burning Wheel] Summary and Sacrifice
Ok, its been a while. And the following post is from an eight+ hours session, so it is long. There were however some rather interesting moments so I think it…
In Actual Play
Participants: Negilent, abzu, Thor Olavsrud.


6/18/2004 Negilent: [Burning Wheel] The Force of Compassion
As my understanding of the GNS theory grows, so does my awareness of what goes on in my games. Where my last two game-sessions were about Compassion, this post will…
In Actual Play
Participants: Negilent, rafial, abzu.


6/29/2004 Negilent: Mass combat
In my game there has been one big battle and more are brewing. So inspired by this thread: http://www.indie-rpgs.com/viewtopic.php?t=11668 I would like to pick your collective brains on an idea…
In Burning Wheel
Participants: Negilent, rafial, Claymore, taepoong.


7/7/2004 Negilent: [Burning Wheel] Seeking a Shrine
This post was originally intended to cover my two last games, and the difference between the two. This would however take up too much space and seeing as I am…
In Actual Play
Participants: Negilent.


7/29/2004 Negilent: Space Opera HQ, or HQ Star Wars
Hi all, Figured I'd pick your collective brains a bit. ramble part: The situation is that I am running a BW game, and its begun to stumble for different reasons…
In HeroQuest
Participants: Negilent, tupalosa, Christopher Weeks, Sparky, Mike Holmes, simon_hibbs, Valamir, soru, KingOfFarPoint, soviet.


8/30/2004 Negilent: [Burning Wheel] Breaking the Fellowship
This summer social commitents and work kept my game shedule at an all time low. Then this game happened and it was at first to painful to post, I threw…
In Actual Play
Participants: Negilent, abzu, Ron Edwards, stingray20166.


10/14/2004 Negilent: Who do you listen to? Music in he Vineyard
Great game. Inspired by Johnmarrow's reply here. I had one thought, What music do you listen to both during game prep (as in town generation) and is it different from…
In lumpley games
Participants: Negilent, jrs, pfischer, ivan23, Jonathan Walton, jasonm, lumpley, Blankshield, lelak.


10/15/2004 Negilent: Pine Hill, Prepping the first game.
Having ploughed trough the Pdf and eagerly awating the book I am gong to run a game this saturday. Appriciate any feedback on the following town: Pine Hill Image: The…
In lumpley games
Participants: Negilent.


10/19/2004 Negilent: Ties or have I missed something
In our first game the following situation cropped up time and time again. I had a pair left, say 4 and 6, and raised: "he pushes past and runs down…
In lumpley games
Participants: Negilent, Brand_Robins, Ben Lehman, lumpley.


11/9/2004 Negilent: [Burning Wheel] up from the ashes
This is a long over due follow up from my last post which had left my group in a bit of a slump. We worked our way out of this,…
In Actual Play
Participants: Negilent, taepoong, bcook1971.


12/7/2004 Negilent: Revolution 2 - first time sorceror prep
I've finally swiped the MC over at Paypal, and am getting set to bounce my first Sorceror game. Before I paste it all before your eyes here are the issues…
In Adept Press
Participants: Negilent, Ron Edwards, Trevis Martin.


12/15/2004 Negilent: Dog High Points, a copy of Paka's post
Like Judd I havn't got the time to post my game here so I'll sneak in on his post. When I played my Hope Junction branch the End Game caught…
In lumpley games
Participants: Negilent, Paka, Emily Care.


12/15/2004 Negilent: Thread of life (early work in progress)
I know this is going to sound cheesy but a friend of mine has been hashing out his system and then he came to me. We've been bouncing some ideas…
In Indie Game Design
Participants: Negilent, Troy_Costisick.


12/21/2004 Negilent: [starwars quest] Prepping SW HQ
Having bounced some ideas around here, forgotten about them until pointed here, I rounded up some players and chargenned yesterday, so I figured I'd post it here: quote="In the One-sheet…
In HeroQuest
Participants: Negilent.


12/23/2004 Negilent: [HQ: Star Wars] The Corrob Code
Fired up by the Episode Three Trailer my group went back to some old ideas I’d thrown around HQ forum. We had a prelim char-gen here on monday, finished it…
In Actual Play
Participants: Negilent, ScottM.


1/4/2005 Negilent: [Burning Wheel] The Bane of Magic
I need to get better at providing Bangs. I also got get rid of this notion that I cannot lay down some rails. Force is good at times. Controversial I…
In Actual Play
Participants: Negilent, bcook1971, Ron Edwards, abzu.


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