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3/14/2004 Janus: HQ system and insanity mechanics
Hi, I was wondering if anyone has worked out some game mechanics for stress/sanity/etc. with the HeroQuest system. It would be to run in a contemporary (Call of Cthulhu) or…
In HeroQuest
Participants: Janus, Bankuei, Scripty, newsalor, Mike Holmes.


3/25/2004 Janus: SLA Industries HQ-system adaptation?
Hi, Has anyone done an adaptation of the HQ-system for the SLA Industries setting (i.e. appropriate cultural and occupational keywords, Ebb rules, etc.) ? Or has anyone interest in such…
In HeroQuest
Participants: Janus, 6inTruder.


4/2/2004 Janus: How do you manage augments?
Hi, I was wondering how HeroQuest GMs were managing augments. a) Do you pre-calculate some augments? (e.g. standard close combat augments) b) Do you decide the augments and then do…
In HeroQuest
Participants: Janus, Harrek, Bankuei.


9/27/2005 Janus: Midnight / Heroquest conversion?
Hi, Would anyone still happen to have a copy of Scripty's Midnight setting to HQ system adaption? I can't seem to find it around the net. Thanks in advance, Janus
In HeroQuest
Participants: Janus, Mike Holmes, Uzzah.


10/3/2005 Janus: Midnight Heroquest conversion (take 2)
Hi, I'm looking into running a Midnight game with the HQ system. Midnight is your typical MERP-like fantasy setting, with one plot twist The Evil One, after being beaten up,…
In HeroQuest
Participants: Janus, StalkingBlue, Brand_Robins, Mike Holmes, Scripty.


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