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7/23/2004 mindwanders: Market Research
Hi all, After the results of the survey of larpers published by Nina on various places accross the net (I've posted it again in this thread http://www.pagga.net/cgi-bin/vBulletin_v3/showthread.php?p=153910#post153910). I've been thinking…
In Publishing
Participants: mindwanders, jdagna.


7/26/2004 mindwanders: Addressing the problems with Applying the GNS theory to LARP
Hi folks, I've been doing some thinking About LARPs and GNS. What I've written below is potentially the first in a series of articles about applying GNS ideas to LARP…
In RPG Theory
Participants: mindwanders, M. J. Young, Merten, Matt, Andrew Morris.


7/26/2004 mindwanders: Applying the GNS theory to LARP Part 2
Hi folks, I've been doing some thinking About LARPs and GNS. What I've written below is potentially the second in a series of articles about applying GNS ideas to LARP…
In RPG Theory
Participants: mindwanders, PlotDevice, Merten, JamesSterrett, M. J. Young, newsalor, calebros.


7/27/2004 mindwanders: Character goal based reward systems
I'm looking for examples of some games that use character goal based reward systems. Unfortunately with my limited knowledge of game systems I'm not aware of any. Ideally I'd prefer…
In RPG Theory
Participants: mindwanders, Vaxalon, xiombarg, Mike Holmes, efindel, Lxndr.


8/7/2004 mindwanders: Dark Ages Political LARP Tools
OK folks, I'm working on a late dark ages based political LARP system. I think I've got all of the main tools that a player will need to actually engage…
In RPG Theory
Participants: mindwanders, Ron Edwards, Walt Freitag.


8/8/2004 mindwanders: Hooks and Kickers
OK, I'm having trouble with the whole "kicker" and "Hook" issue that was brought up in this thread: http://www.indie-rpgs.com/viewtopic.php?t=12268 I think I have a challenge based Kicker system built into…
In RPG Theory
Participants: mindwanders, Matt Wilson, Paul Czege, Doyce.


8/21/2004 mindwanders: [FATE] Orcs In Space!!! first session
Hi folks, I just thought I'd post up a few comments about the first session of my goblinoid spelljammer game that I'm running with the FATE system. I was running…
In Actual Play
Participants: mindwanders, iago, xiombarg.


9/7/2004 mindwanders: SMS Roleplay Technological Implimentation
Ok, I've been having a think about this and I'm struggling with the implimentation method. I would point out that I'm no expert on Mobile Gaming, but I do know…
In RPG Theory
Participants: mindwanders, KorbanDream, Merten.


9/9/2004 mindwanders: More info on relationsip maps
Hi folks, I'm trying to find some more info on designing and using relationship maps for games. can anyone point me to any good books/threads/sites on the subject? Gordon McDonald
In RPG Theory
Participants: mindwanders, Matt, Ron Edwards, John Kim, Peter Nordstrand.


9/12/2004 mindwanders: Player created relationship maps
OK folks, I'm working on an idea for a LARP system at the moment, and one of the core ideas behind it is that everyone that is important within the…
In Indie Game Design
Participants: mindwanders, TonyLB, hix.


10/4/2004 mindwanders: Establishing social contract from invite onwards
After my last attempt at a campaign had some social contract issues, I started looking at possible ways to establish the social contract with people as early as possible. The…
In Actual Play
Participants: mindwanders, Ron Edwards, clehrich, ffilz, Jere, jdagna, aganauton.


10/20/2004 mindwanders: Plain English Explanation of Social Contracts
Hi folks, Has anyone writen/seen a good description of the Social Contract that does not require a previous knowledge of the Big Model? I'd prefer something that is not too…
In RPG Theory
Participants: mindwanders, jdagna, clehrich, TonyLB, Alan, Christopher Kubasik, neelk, contracycle, Roger, matthijs, M. J. Young, Ben Morgan, ScottM.


6/5/2005 mindwanders: Fate Supers
I remember hearing a while back that Fred was working on a version of Fate supers. Did anything ever come of it or has it been put on hold while…
In Evilhat Productions
Participants: mindwanders.


7/9/2006 mindwanders: Is designing an RPG gateway game a bad plan?
I'm playing about with what path to follow for publishing/marketing my game. The principles all seem to be pretty simple and should be usable to people with no roleplaying experience.…
In Publishing
Participants: mindwanders, philreed, guildofblades, Justin D. Jacobson, komradebob, slade the sniper.


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