Previous Topics No previous topics. | | Subsequent Topics 12/4/2004 Kedamono: Realistic Space Battles (Long) "Captain, possible hostile craft detected," Battle Computer AI Hans said.
"Thank you Hans, put him up on the tank," said Captain Bridger. The holotank shimmered and then displayed the vector… In Indie Game Design Participants: Kedamono, TonyLB, jdagna, DulothS, timfire, Blankshield, Bankuei, Sydney Freedberg, contracycle, Rob Carriere, Vaxalon, Stephen, Kensan_Oni, zedturtle, Omen, Erick Wujcik, HereticalFaction, Valamir, acehunter, Jules Morley.
12/19/2004 Kedamono: Submitted Web sites not showing up I submitted two Web sites weeks ago, http://www.heatherwinds.com and http://www.tritacgames.com, and neither have showed up in the Resource Library. When I try to resubmit them, I get a message that… In Site Discussion Participants: Kedamono, Clinton R. Nixon.
1/25/2005 Kedamono: Event Driven Adventure Design One of the main complaints about commercial adventure modules for RPGs is that they either follow a linear design, or they are a list of encounters, where each encounter must… In RPG Theory Participants: Kedamono, LordSmerf, M. J. Young, Vaxalon, Noon, shlo, daMoose_Neo, Marco, komradebob, contracycle, John Kim, NN, clehrich, Dantai.
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