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1/12/2005 HereticalFaction: Weapon skills II (split)
For a universal RPG where advancement is based on usage, I would recomend a multiple tiered system like so: ---- General Combat Experiance Whether the charachter is a saddle-maker or…
In Indie Game Design
Participants: HereticalFaction, FzGhouL, Hereward The Wake.


1/15/2005 HereticalFaction: Human Psychology versus PC Psychology
I have been trying to effectively mine this forum for the past few weeks, but the sheer mass of archived material is defeating me. What I want is to explore…
In RPG Theory
Participants: HereticalFaction, zephyr_cirrus, Christopher Kubasik, jdagna, Dantai, Marco, M. J. Young.


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