Previous Topics No previous topics. | | Subsequent Topics 1/16/2005 FzGhouL: Slow versus fast. Reading alot of posts here about Combat systems seems to give me the impression most game creators aim for a logical and quick system, resolving many things in a few… In RPG Theory Participants: FzGhouL, Wolfen, daMoose_Neo, ADGBoss, Bankuei, Nathan P., Noon, Storn, TonyLB, ffilz, zephyr_cirrus, M. J. Young.
2/21/2005 FzGhouL: Programmed or Face to Face? Alright, so I'm working on an RPG that will most likely be the RPG I spend the rest of my life working on, Speed and Spirit.
One of the key… In Indie Game Design Participants: FzGhouL, Selene Tan.
2/21/2005 FzGhouL: Accuracy Mechanic So, 95% the way done with battle mechanics, I decided by system for accuracy needs a tweak. Here goes:
You roll a d20, 2/20 chance to miss, 4/20 to hit… In Indie Game Design Participants: FzGhouL.
4/26/2005 FzGhouL: A Shot in the Past. This idea is based on a dream I just woke up from that I thought was totally awesome.
Players (1-4) and one Memory Keeper are needed.
So, basically the jist… In Indie Game Design Participants: FzGhouL, komradebob, Mike Holmes.
8/4/2005 FzGhouL: [Speed & Spirit] Dice Mechanic Hey, I read a lot of the posts here, trying to get a sense of how to present my game and problems, so hopefully I learned something. Here goes.
Alright,… In Indie Game Design Participants: FzGhouL, Walt Freitag.
8/4/2005 FzGhouL: [Speed & Spirit] Defense Hello,
Speed and Spirit is a tactical RPG.
Ok, so in my RPG, defense and offense are relatively equal. Offense has an advantage, but that is to stop things from… In Indie Game Design Participants: FzGhouL, Selene Tan.
more subsequent topics >> |