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1/16/2005 FzGhouL: Slow versus fast.
Reading alot of posts here about Combat systems seems to give me the impression most game creators aim for a logical and quick system, resolving many things in a few…
In RPG Theory
Participants: FzGhouL, Wolfen, daMoose_Neo, ADGBoss, Bankuei, Nathan P., Noon, Storn, TonyLB, ffilz, zephyr_cirrus, M. J. Young.


2/21/2005 FzGhouL: Programmed or Face to Face?
Alright, so I'm working on an RPG that will most likely be the RPG I spend the rest of my life working on, Speed and Spirit. One of the key…
In Indie Game Design
Participants: FzGhouL, Selene Tan.


2/21/2005 FzGhouL: Accuracy Mechanic
So, 95% the way done with battle mechanics, I decided by system for accuracy needs a tweak. Here goes: You roll a d20, 2/20 chance to miss, 4/20 to hit…
In Indie Game Design
Participants: FzGhouL.


4/26/2005 FzGhouL: A Shot in the Past.
This idea is based on a dream I just woke up from that I thought was totally awesome. Players (1-4) and one Memory Keeper are needed. So, basically the jist…
In Indie Game Design
Participants: FzGhouL, komradebob, Mike Holmes.


8/4/2005 FzGhouL: [Speed & Spirit] Dice Mechanic
Hey, I read a lot of the posts here, trying to get a sense of how to present my game and problems, so hopefully I learned something. Here goes. Alright,…
In Indie Game Design
Participants: FzGhouL, Walt Freitag.


8/4/2005 FzGhouL: [Speed & Spirit] Defense
Hello, Speed and Spirit is a tactical RPG. Ok, so in my RPG, defense and offense are relatively equal. Offense has an advantage, but that is to stop things from…
In Indie Game Design
Participants: FzGhouL, Selene Tan.


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