The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&startedby=3925

From Day One


Previous Topics

No previous topics.

 

Subsequent Topics

1/23/2005 IagainstI: any photoshop experts?
As I pretty much only do homebrew systems for my local group, MSpaint has been good to me. I pretty much know it inside and out, though that's hardly impressive…
In Connections
Participants: IagainstI, Christopher Weeks, b_bankhead.


1/9/2006 IagainstI: frustrations with my resolution mechanic
First, sorry for the long post, but I have a lot to cover. I've been working with a concept for a while now, and I'm having trouble to create task…
In Indie Game Design
Participants: IagainstI, Valamir, dindenver, Arpie, talysman, Adam Dray, Warren, btrc, Tommi Brander.


1/21/2006 IagainstI: [LoRD] Making an exploding mechanic less predictable
In deciding on a dice mechanic for my current system, I'm toying with a Silhouette/Shadowrun variant. I'm discussing this under the assumption that I'm using d6s, merely for the ease…
In Indie Game Design
Participants: IagainstI, dindenver, Bill Masek, jerry, ChrisJaxn, demiurgeastaroth.


1/23/2006 IagainstI: [LoRD] More organized, but still a work in progress
So, like I said in another post, I like some of the concepts of FUDGE (specifically how ability/attribute is the median for any check, among other features). Obviously, the only…
In Indie Game Design
Participants: IagainstI, dindenver.


1/27/2006 IagainstI: [LoRD] using my Mind
So my system has the following attributes (ranged 1-7): Body, Mind, and Spirit. Mechanically, I don't forsee them being used much in conflict resolution. I'm using them more as a…
In Indie Game Design
Participants: IagainstI, gains, dindenver, Andy Kitkowski, ffilz, Sempiternity.


1/29/2006 IagainstI: [LoRD] Defining my metaphysical influence
So, as I mentioned in another thread, the concept behind my d6-d6 mechanic is that the +d6 represents the metaphysical forces that are assist/encourage a character, and the -d6 represents…
In Indie Game Design
Participants: IagainstI, dindenver, Troy_Costisick, Joshua BishopRoby.


2/1/2006 IagainstI: [LoRD] Finishing up my Ability list
I would like to post the current ability list for the setting (subdivided by group). The setting is essentially low-fantasy medieval. I do have questions, at the end of the…
In Indie Game Design
Participants: IagainstI, dindenver, Bryan Hansel, timopod, CommonDialog, Adam Dray, ffilz.


more subsequent topics >>