Previous Topics No previous topics. | | Subsequent Topics 1/11/2005 kaikatsu: Armour Mechanism Hello all,
I am looking for ideas regarding an armour mechanic. This is the system as it stands so far.
* The "to hit" roll is similar to d20, except… In Indie Game Design Participants: kaikatsu, Dangerboy, GaryTP, Vaxalon, xenopulse, Valamir, ffilz, FzGhouL, btrc, HereticalFaction, Sydney Freedberg, Autocrat, phookadude, Uccisore.
1/13/2005 kaikatsu: Advancement, Dungon Ecology, First of all, it goes without saying if you need characters to advance quickly, there is no reason not to hand out more XP and treasure. I regularly hand out… In Actual Play Participants: kaikatsu, Ron Edwards, cappadocius.
3/28/2006 kaikatsu: Air Combat and Driving Mechanics Hey all.
Does anyone know where some good mechanics are for air/air or vehicle combat? I have a fairly fleshed out system. I can post details if people want, but… In First Thoughts Participants: kaikatsu, Shreyas Sampat, FlameLover, nikola, Czar Fnord, MatrixGamer.
more subsequent topics >> |