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From Day One


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1/11/2005 kaikatsu: Armour Mechanism
Hello all, I am looking for ideas regarding an armour mechanic. This is the system as it stands so far. * The "to hit" roll is similar to d20, except…
In Indie Game Design
Participants: kaikatsu, Dangerboy, GaryTP, Vaxalon, xenopulse, Valamir, ffilz, FzGhouL, btrc, HereticalFaction, Sydney Freedberg, Autocrat, phookadude, Uccisore.


1/13/2005 kaikatsu: Advancement, Dungon Ecology,
First of all, it goes without saying if you need characters to advance quickly, there is no reason not to hand out more XP and treasure. I regularly hand out…
In Actual Play
Participants: kaikatsu, Ron Edwards, cappadocius.


3/28/2006 kaikatsu: Air Combat and Driving Mechanics
Hey all. Does anyone know where some good mechanics are for air/air or vehicle combat?  I have a fairly fleshed out system.  I can post details if people want, but…
In First Thoughts
Participants: kaikatsu, Shreyas Sampat, FlameLover, nikola, Czar Fnord, MatrixGamer.


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