Previous Topics No previous topics. | | Subsequent Topics 4/25/2005 David Bapst: Difficulty/Success Needed as it relates to GM Fiat Hello all,
Don't precisely know if this has been discussed before. If anyone could post links to past conversations, that would be greatly helpful.
I've been thinking recently on difficulties/success… In RPG Theory Participants: David Bapst, Matt Wilson, WhiteRat, Jinx, John Burdick, Noon, John Kim, daMoose_Neo, Valamir, Landon Darkwood.
6/25/2005 David Bapst: Sim Centralization - Dependency on the GM and Alternatives So, I've been giving my collection a partial read through lately, partly spurned on by a friend to "fix" a system we used to play (Long story why: I argued… In RPG Theory Participants: David Bapst, Noon, komradebob, John Kim, Lee Short, timfire, John Burdick, M. J. Young.
6/28/2005 David Bapst: Simulationist Reward Systems What are the reward systems that support a Simulationist CA?
I seem to have found several types that are repeated over and over again, but I’m unsure if they really… In RPG Theory Participants: David Bapst, Nathan P., beingfrank, Gaerik, John Kim, Rob Carriere, M. J. Young, Silmenume.
7/10/2005 David Bapst: Tourism So, I've been messing around with some larger project lately, and this was sitting in a random folder. It's one of those "Have a sudden idea in Petrology lecture, rush… In Indie Game Design Participants: David Bapst, Resonantg.
7/10/2005 David Bapst: Shadows Well, this is a bigger project than what I've posted. It... started off as one of those challenges I take now and then to retool another system better... well, I… In Indie Game Design Participants: David Bapst.
9/4/2005 David Bapst: [Pulse] Gamist Initiative System Hey all,
This is part of CRPG-inspired Gamist RPG I developed last spring, and then set aside for six months while I collected my thoughts. I've come back to it… In Indie Game Design Participants: David Bapst, Noon, knicknevin, Graham Walmsley, Darcy Burgess, nsruf, Hans, John Harper.
3/17/2006 David Bapst: Resource: Forrester's Principles of Systems Hey Forgites,
First off, sorry I've faded out of discussions over the past year. Research in paleobiology has been the focus of most of my attention, but I have been… In First Thoughts Participants: David Bapst, Mark Johnson.
7/8/2006 David Bapst: Sim Oneshot System; First Playtest and Partial Dissolution of System Session Report
First Playtest and Incomplete Dissolution of System
Last night, I tried to run the first playtest session of a system I’d been working on for the past year… In Playtesting Participants: David Bapst, Filip Luszczyk, zmook, Czar Fnord, davidberg, Paul T.
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