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7/3/2005 BigElvis: new game: working title [Power]
Setting out to create a bit of a dark rpg, I decided to try to create a game in which characters are powerful but at a price. I wanted this…
In Indie Game Design
Participants: BigElvis.


2/13/2007 BigElvis: Flash - GM-less competetive. Dark and intensive war rpg.
My questions for this game is: do you understand how the narration and the mechanics work, and do you think they actually do work? Meaning what problems do you see…
In First Thoughts
Participants: BigElvis, TonyLB, jasonm, johnwedd.


2/13/2007 BigElvis: Rewarding narration in GMless competetive games.
For my game Flash i wanted to include a mechanic that could both reward narration and direct narration as well. My solution was word/picture cards. Each card would have a…
In First Thoughts
Participants: BigElvis, joepub, Noon.


10/14/2007 BigElvis: RM for GM-Less: Game of dominoes snaking through areas of narration.
I have an idea for a resolution mechanic to support a game about machismo: Playing dominoes (I realise there are different rules for playing dominoes, i hope that if you…
In First Thoughts
Participants: BigElvis, Artanis, Vulpinoid, Simon C, Noon, Everspinner, Falc.


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