Subsequent Topics 3/3/2006 Filip Luszczyk: [Anima Hunters] Playtest OK, I tested Anima Hunters a bit. As I see it, the system is:
-cool and elegant.
-fairly tactical (it could be more so, but I expect all the Kung… In Playtesting Participants: Filip Luszczyk, Ben Lehman, TonyLB.
3/24/2006 Filip Luszczyk: [Alternativ (working title)] Power 19 OK, this is Power 19 for a project I've been working for about a year. It went through over 10 versions of the rules, and I changed practically everything but… In First Thoughts Participants: Filip Luszczyk, Shreyas Sampat.
4/13/2006 Filip Luszczyk: Adversarial GM - incentives to win? A thought occurred to me a few days ago, when I've been working out some new rules for my project. Basically, in my game GM has the following functions:
-He… In First Thoughts Participants: Filip Luszczyk, timfire, MatrixGamer, Noon, Thunder_God, Paul Strack, Kat Miller, Michael S. Miller, FlameLover.
4/19/2006 Filip Luszczyk: [Threads] Competitive/Cooperative Story Interaction Game, Open Playtest v 1.0 I have finally finished the first English draft of my game. I'd be grateful for any comments, and if anyone tries to playtest the material, more so. Bear in mind… In Connections Participants: Filip Luszczyk.
4/20/2006 Filip Luszczyk: [InSpectres demo] Solo play Few weeks ago, while reading InSpectres demo it occured to me that the game could theoretically be played alone. And I tried it. All in all, it was fun and… In Actual Play Participants: Filip Luszczyk, Jared A. Sorensen, JMendes, greyorm, demiurgeastaroth.
4/21/2006 Filip Luszczyk: Reward system idea - mainstrem cinematic action games, competion and experience If there is something similar to my idea in any game, simply let me know. Sorry, if something like that was discussed before.
So, I'm a fan of mainstream cinematic… In First Thoughts Participants: Filip Luszczyk, xzallion, TonyLB, Shreyas Sampat, Dav.
6/17/2006 Filip Luszczyk: Jenga - competitive play switching to cooperative mode This is not a role-playing AP, but the issue is valid, I think.
Jenga. I played it at a convention. The game is incredibly simple and incredibly addictive. Players build… In Actual Play Participants: Filip Luszczyk, Ron Edwards, Valamir, Thunder_God, Blankshield.
7/9/2006 Filip Luszczyk: [Donjon] Dice deviations Now, I know that I may be frowned upon by everyone for creating such a heretical thread, but after yesterday's test I realised how slow, unwieldy and confusing the basic… In CRN Games Participants: Filip Luszczyk, Iskander, Valamir, Clinton R. Nixon.
9/23/2006 Filip Luszczyk: Overdrawn houserule evaluation and rules question In this thread Eric Sedlacek pointed at the negligible mechanical consequences of being overdrawn:
The dirty little secret of Capes is that the effect of being overdrawn is mostly psychological. … In Muse of Fire Games Participants: Filip Luszczyk, Kai_lord, TonyLB.
9/28/2006 Filip Luszczyk: Character death, removal, transformation or cloning I've been pondering how the game would work with Comic Code that would allow character death, in specific circumstances for specific characters, or without any limits. Actually, this could happen… In Muse of Fire Games Participants: Filip Luszczyk, TonyLB, dunlaing.
10/25/2006 Filip Luszczyk: Themed roulette sheets Making myself ready for running Fastlane (and I hope to get down to it this week) I've put together some themed roulette sheets, to "soften" the impact of casino imagery… In Twisted Confessions Participants: Filip Luszczyk, Lxndr.
11/2/2006 Filip Luszczyk: [DitV] King of Life does not throw dice So, I've been thinking about a diceless resource bidding mechanic for my planned Mage: the Ascension game, and checking stuff like Sorcerer Diceless - and an idea occured to me… In lumpley games Participants: Filip Luszczyk, Danny_K, Vaxalon, demiurgeastaroth.
11/2/2006 Filip Luszczyk: [DitV] Spiritual opposition only game (Sorry for flooding the forum with two new topics one after another, but I preferred to keep the ideas separate, for the eventual feedback not to be mixed.)
During the… In lumpley games Participants: Filip Luszczyk.
11/8/2006 Filip Luszczyk: [Fastlane] A difficult beginning Last Monday, after a nearly five-month break, I finally managed to schedule a game with my regular group. The players were:
Michal - he's been into table-top RPGs for four… In Actual Play Participants: Filip Luszczyk, Eero Tuovinen.
11/29/2006 Filip Luszczyk: [Wushu] Angst, suffering and darkness over Skype I ran a session of slightly modified Wushu last Saturday, by Skype, for a group that contacted me after finding my old notice on one Polish forum. Actually, I didn't… In Actual Play Participants: Filip Luszczyk.
12/10/2006 Filip Luszczyk: [Illumination] An initial playtest of my Mage heartbreaker Some days ago, I ran a one on one playtest of Illumination. Well, kind of. The game is my Mage: the Ascension heartbreaker, and it started as an alternative system… In Playtesting Participants: Filip Luszczyk.
12/18/2006 Filip Luszczyk: [Illumination] Looking for guinea pigs for an online playtest I'm interested in running an online playtest of Illumination (link in my signature), 22-23 and 27-31 December. My preferred medium is voice chat (Ventrilo or Skype) or IRC (#indierpgs channel),… In Connections Participants: Filip Luszczyk.
12/23/2006 Filip Luszczyk: [Illumination] 2nd test - coherency, resolution and handling issues etc. (long) I playtested Illumination again, this time using new shaping rules and setting, with two players. I wasn't pushing the rules in any particular direction and didn't focus on testing any… In Playtesting Participants: Filip Luszczyk.
12/29/2006 Filip Luszczyk: [Illumination] Gangs of Rio de Janeiro The third playtest, and the first online one (via Skype). Nearly four hours of play, including around 1.5h of prep and explaining stuff, plus an hour or so of post-play… In Playtesting Participants: Filip Luszczyk, ja-prozac, Spooky Fanboy.
1/4/2007 Filip Luszczyk: [Illumination] Major system collapse Saturday's playtest brought me to some conclusions about what I have now and where I'm going.
I have a generally workable system that is fun to play, as long as… In Playtesting Participants: Filip Luszczyk, Artanis, Hans.
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