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6/2/2002 ks13: another fantasy RPG - destined for failure?
Hello all! Let me say that this forum would have been a great thing to have 12 years ago when I got into RPGs (and game design). I started working…
In Indie Game Design
Participants: ks13, Jack Spencer Jr, Walt Freitag, Wolfen, Ron Edwards, Bailey, Valamir, Paul Czege, Jake Norwood, Bankuei, Mike Holmes.


6/6/2002 ks13: Game mechanics rebuild
First off, I want to thank everyone that offered opinions on my homebrew fantasy rpg. There is already a number of elements that I will want to expand that I…
In Indie Game Design
Participants: ks13, Mike Holmes, Jake Norwood.


10/26/2002 ks13: Methods to encourage group cohesion
My concern is that there might be a conflict between having mechanics that encourage the player act on things which they deem critical to their characters (mechanics along the line…
In RPG Theory
Participants: ks13, Shreyas Sampat, damion, Ron Edwards, M. J. Young, Jonathan Walton, greyorm, Mike Holmes, Bankuei, talysman, MK Snyder.


3/2/2003 ks13: Character Creation Problem: No Classes or Templates
Over the past few months I have been busily designing my game, thanks in huge part to the Forge and the ton of great discussions going on here. I presented…
In Indie Game Design
Participants: ks13, arkcure, Sylus Thane, Le Joueur, Ron Edwards, Mark Johnson, KeithBVaughn, James V. West, Mike Holmes, anonymouse.


7/19/2003 ks13: Just picked up a copy of BW
I managed to find a copy at my local game store (Pandemonium Books is a great little shop). First off, I really liked the packaging and presentation. The two smaller…
In Burning Wheel
Participants: ks13, abzu, Ron Edwards.


11/15/2003 ks13: Crunchy mechanics for social conflicts
In my present game system, I have a resolution mechanic that is applicable to any type of conflict resolution. However for things such as combat, the mechanics are expanded, outlining…
In RPG Theory
Participants: ks13, Mike Holmes, Brassel, dyjoots.


11/21/2003 ks13: Inspiration from disappointing gameplay
The last bit of actual roleplaying that I undertook was not very rewarding or satisfying bit of gaming, but it probably was the most positive thing that could have happened…
In Actual Play
Participants: ks13, Mike Holmes, Ron Edwards, Valamir, Christopher Kubasik, cruciel, Walt Freitag, Scripty.


7/21/2004 ks13: Impressions from a demo of Dogs
This goes way back to a demo that Vincent ran at Vericon, many, many months ago. I have to say that I was rather lost, or perhaps that the concept…
In lumpley games
Participants: ks13, nikola, lumpley.


8/21/2004 ks13: What makes a solid game demo/playtest session?
I am preparing to gather a small group of players to run a playtest of a game I have been designing. Because this will not be a regular gaming group…
In Actual Play
Participants: ks13, Zathreyel, jdagna, ffilz.


8/21/2004 ks13: Use of game design notes
By and large I enjoy reading game designer notes. It gives a very nice perspective in terms what the designer was thing, and what they considered to be important when…
In Indie Game Design
Participants: ks13, Jasper.


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