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6/24/2002 Ollog Herder: new generic system, major components
to begin, we have character creation. depending on the GM's preference, either stat determination or concept creation can go first. if concept creation goes first, the players are briefed on…
In Indie Game Design
Participants: Ollog Herder, Laurel.


7/23/2002 Ollog Herder: hmmm
what exactly was the problem with the magic system?
In CRN Games
Participants: Ollog Herder, Rich Forest, Ron Edwards, Clinton R. Nixon, Jürgen Mayer, Bailywolf.


7/24/2002 Ollog Herder: class control
maybe, if we want to keep using classes, there's a way for advancement to make sense. however, you have to bend over backwards for it to work, and in light…
In RPG Theory
Participants: Ollog Herder, Clinton R. Nixon, Ron Edwards, Skippy, Valamir, Andrew Martin.


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